MonCurse Test Build V0.6.6.6.0 - Yappers (OUTDATED)
🕑 Added 2025-01-10 17:13:40 +0000 UTCA bit of a Harpy update. Every character in the game now talks! Also updated existing enemies to acknowledge all the new parts.
There are some other changes you'll notice such as to debuffs and less obvious ones you might need to check the changelogs for. As usual, there will surely be bugs, I'll have to test and revise the new text more thoroughly but it's a huge pain to test because of how many different specific scenarios trigger lines!
Downloads:
MonCurse_V0.6.6.6.0_WIN | Mirror
MonCurse_V0.6.6.6.0_OSX | Mirror
MonCurse_V0.6.6.6.0_LIN | Mirror
MonCurse_V0.6.6.6.0_ANDROID | Mirror
Comments
Ka Muu
For now. The game isn't too heavily focused on it but there are some enemy types that it'd be suitable for.
jord
I see there's now an option to enable unbirth/soft vore! Is the wolf unbirth the only vore option so far or is there more at the moment? Love the inclusion btw!
Grappleshot
K. Stay healthy.
Druski789
oh sweet this'll be real nice to see.
Ka Muu
Next update is going to optimize the game's memory usage a ton so if you're still around, try it for me and tell me if it's working better ! Not exactly sure when the update will be done, likely at the end of this week.
Naruheme
Becoming a shortstack harpy is delightful.
Grappleshot
Also don't hear a lot about optimizing games these days. Thanks.
Grappleshot
I'm using something 4 to 3 years old and I crashed not on low ram mode in the spa area of the new route.
Ka Muu
How old is the device? If it's something recent then I might have something that causes crashes, otherwise if it's old I'll just have to do my best to optimize what I can. I'm surprised it'd still crash with low RAM mode because there shouldn't be much loaded at a time... it's really hard to test that sort of thing!
Grappleshot
I'm not using the low ram mode. I'll try that and see how things go Edit: extreme lag then it crashed. Wolf spawned in and there was two kitsunes two cats and my character with lots of stuff on em.
Jo Moestar
Oh hell yeah, I was hoping for a tiny bit more harpy content soon. Eager to dig into this update in a moment here.
Ka Muu
So, the game's initial load time is done only once at the start of the game and once when going between, say, the village and the routea11 stages, or going from the outskirts to the parish. Loading each individual stage should be done within milliseconds. If you're playing on the low RAM/memory mode though, it would have to load everything all the time, like if you hover over an enemy... Does the same problem happen in the public version? if it only started happening recently then maybe I did screw something up
Grappleshot
Usually in the overworld stages when I start exploring the stage, but not when the stage is fully loaded or maybe as it loads, in the bigger stages with more enemies I think. It never happened if I got as far as the boss stage.
Ka Muu
The dialogue itself shouldn't use many resources at all, it's either a legit crash or my effort to keep the game's VRAM usage low aren't working is there any particular time it's crashing at?
Grappleshot
My main problem is that I think all the dialogue is causing the game to load too many things for my phone to handle, leading to a crash.