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Moncurse Test Build V0.6.4.5 - Werewolf Ending (OUTDATED)

🕑 Added 2024-07-31 07:44:08 +0000 UTC
Moncurse Test Build V0.6.4.5 - Werewolf Ending (OUTDATED)

Comments

Ka Muu

The collar is done, it'll be in the next update, there'll be some more details added (loading scenes for example). The tail clipping thing is an oddity of how the map environments are layered, it's a bit of a sacrifice so that it looks like characters are stepping into the grass rather than on top of the front layer. First / second person tense is a common problem in general with writing here, I try to avoid using first person but then often that makes it hard to narrate and feels too impersonal, in this case it's gotten mixed up a bit. Maybe it'd be best if I keep it consistent for each scene, but decide beforehand how it'll be done so it might vary between scenes? Edit: I've gone through the ending and made it all from the viewpoint of "I / me / my", that should work. Other endings may have the same problem however.

itprobablydoesntmatter

The ending was really good, it's been a while since the last ending so it was very nice to finally see a new one. I did notice a few small oddities, though. -The start of the ending is written in first person, but then suddenly switches to second person? That was jarring. Otherwise the writing was good. -I've noticed the wolf tail ill sometimes clip into the ground? This only happens in the outdoor areas, but not buildings. -This isn't really a complaint, but it'd be a nice detail if the player got a matching collar during the wolf's bad ending. That would be fun. Overall the new ending was great, despite the nitpicks. The wolf girl remains a very intriguing character, feels like there's a mystery around her. I'm also looking forward to the harpy's ending, as well as new content in general.

Ka Muu

There will be!

Marcel Fiere

do you plan on adding more futa content as well in the future?

Ka Muu

.0 had a couple obvious bugs, so .1 is up now! ALSO please note that if you're playing on a device without plenty of RAM, it might cause a crash. I still need to optimize the new ending, that'll be done by next week.


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