Update: New Animation Clip & Dev Updates
🕑 Added 2021-08-20 19:38:02 +0000 UTCHey everyone,
I hope you had a good week!
For this week I present to you another pose to enjoy, this time with Jasmine also:
Dev Updates:
- Story: Marie started blocking out the main plot already. We are also currently blocking out what locations we will need. We will definitely have a small village, a factory, a mine and some more stuff. I am not going to spoil too much ;)
- Movement: After trying some Plugins for movement we decided to create our own system. It's just more flexible and if something does not work, we can fix it ourselves. We decided to do that because we ran into some unsolvable issues with existing Plugins and that´s just not reliable and future-proof.
- Dynamics: We are also testing all kinds of configurations for more Dynamics. Boobs & Ass are fine, but I'd like to add jiggle for the thighs as well. And of course everything should properly interact with each other. This is actually pretty exiting for me because in Unity we were very restricted with Dynamics because of performance issues. In Unreal everything is a lot smoother and I plan to really make a proper Setup for that for each character. There are still a lot of glitches, but I am sure we can iron them out.
- Foliage: I am currently collecting all kinds of different Assets to have better Foliage. We are also checking different solutions for interactive Foliage. I definitely want plants react to the Character's movement.
Overall things will be a bit slower in the Future. Things are growing pretty quickly from a complexity level and therefore take longer. In order to give you updates on Poses and stuff we will have the Pose-Viewer and I will create videos of Poses. But just that you are aware of that. However, I will also show small updates also because I think it's also pretty interesting.
Since things get more complicated, it's great that we have another coder on board. I will also get a junior level Artist helping out on the Level.
I am on Holiday next week but will have a small scheduled Post for next week Friday so you have something to enjoy as well :)
Have a nice weekend and thanks for your ongoing support!
Best,
PM&Team
Comments
Puppetmaster3dx
Ok, thanks!
Well, if you ever decide to do it, and need a donation to help specifically with that, let me know!!!
Puppetmaster3dx
Actually that would mean reworking quite a lot of things and at the moment there is not time for that.
I was wondering if, in the games, the no-balls option would be able to have the penis extend from the clit as opposed to having a gap. It would be so anatomically sexy!!!!
Puppetmaster3dx
:)
Puppetmaster3dx
I still have to get a good character artist to redo the normal maps for not only the face but also the rest of the body. I don´t want too much detail in the face, but a little bit more. When you go really close with the camera you see more detail but it fades out the further you go away. That's because of so called "mip-mapping", the further away the smaller the texture resolution. That prevents flickering/noise but also fades out detail. But it's on my list :)
Puppetmaster3dx
Thanks :)
Name
This is incredible, the quality of your work gets better all the time
nrg101
I really like the skin texture/bump mapping/lighting on the torso/breasts, but it seems lacking in comparison in the face (looks too smooth like back on Unity). I'd love to see the asses more "bubble butt" shaped because at the moment they look really masculine like they're athletic and narrow width ways and in volume. I'd also love to see some "realness" in the eyes like some wetness specular shine and that kinda marble (as in the glass spherical one) look in the iris to bring them to life. They sort of look like basic eyes and I think you've now got the tools to make those kinda changes. I think you know what I mean, and I hope this all comes across as constructive criticism. Really glad your pushing towards the more complex and higher quality renders because for a while, and I know the reasons why, I was a bit disappointed with the drop in render detail and quality. Love where you're going with the rendered video and real-time 3D stuff now, it's like a return to form.
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Puppetmaster3dx
Thank you :)
Hiro
Amazing job !