UnionFaps
BodBloat from patreon
BodBloat patreon

Project Vault Game Dev Log 01

🕑 Added 2024-05-30 16:30:40 +0000 UTC
Project Vault Game Dev Log 01
Project Vault Game Dev Log 01
Project Vault Game Dev Log 01
Project Vault Game Dev Log 01
Project Vault Game Dev Log 01

Comments

BodBloat

Yeee there will definetly be some mechanics involved regarding that! Still deciding how far I want to take them tho X3!

Beard Face

Oooh! Heh, based on the idea of the magnetic field changing size with how much loot Bod gathers or sells, would it be safe to assume that there may be a bit of an expansion mechanic involved? x)

Phën Rezz

Fair ^v^

Local Protogen

I sent my ID on the creator messaging!

BodBloat

AH thank you! Yeah having folks I can ask stuff about when it comes to unreal is super handy! Would be down for that :3!

Local Protogen

This might be out of place, but I've been using unreal for about a year now - if you have any bugs I would be happy to help out with it! I'll direct message you my Discord if you want. :)

BodBloat

It absolutely is! Yeah seeing stuff I wrote up or plotted out come together like this has been cool as heck :3!

BodBloat

Yee! It's going to be quite a challenge! Thankfully I really enjoy learning how to do this sort of stuff :3!!

BodBloat

No worries at all! Still very much something I need to hone down myself with time as I start to really build stuff out :3!!

Local Protogen

Sounds pretty awesome! Retro effects can be hard to pull off right, and I wish you the best of luck with it.

JG Bulloon

This is really cool to see all your intense design work lifting off the pages of a notebook and coming to life in the early stages of a game!

BodBloat

Thanks! Artstyle wise I'm not sure at the moment, but I really want to lean in to some of the vibes and feels of earlier PS1/PS2 games like Metal gear solid and Megaman legends in terms of vibes. Still got a world to lean when it comes to post processing and overall look in Unreal haha!

BodBloat

Yeaaah XD I've got the tail at least modeled, but not rigged yet. Need to learn a bit on how to rig it correctly so that it can export over to unreal at the moment, but I have some ideas :3!!! Really want to get that chonky boi in!

Local Protogen

Apologies if my question seems odd. I'm making a game in unreal myself right now, so I was curious.

Local Protogen

Looks pretty cool so far. What artstyle are you planning on using for Unreal? Are you planning on using the basic stuff or leaning more into some post-processing volume shenanigans?

Phën Rezz

Oh, tail


More Creators