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Primrose Dungeon - Unreal Engine 5 update

🕑 Added 2024-11-12 16:50:23 +0000 UTC

Comments

Blade

If you actually update the game to have spanking implements or maybe even other toys that’d be so great. Glad I stumbled across your page!

SunbathGames

Hmm I think you remember a minigame I uploaded. It was another thing, that minigame did not have any other mechanics. Just straps as VR hands. Some similar items could be added to this build, the collision and grabbing mechanics are there so it will be quick to add. I will update it.

Blade

Does this not have like spanking implements? I remember the Reddit post you made years ago and you had like straps and stuff.

SunbathGames

Thank you so much for taking the time to share your feedback. I’ll seriously consider your suggestions to improve the areas of the game you mentioned

Zin

I got some feedback I wish would be fixed: - The height calibration is really off at times. - The male rig feels like he's 7 feet tall, in other words, the torso height is not correct to a normal human being, it should be a bit lower, or adjusted automatically to the height calibration somehow - I wish the jiggle physics were better on the booty, same way they are on the breasts. The breasts physics is really good but the booty is basically non-existent, it's like the dampening is set way too high. Improving this part would personally really raise the quality, as I've seen a few UE games like this that have incredible butt physics. - I mentioned this once before but it would be super nice if there was a way to press a trigger to "lock" the position of whatever part you just grabbed. In other words, if you move the head backwards, and press trigger for instance, it should lock it there and not try to auto-adjust it back. Maybe reset when you press trigger without anything grabbed? Also note that this goes for Elven Foundry and Dungeons as well, since they work the same way!


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