[Project Tower] Prototype build - November 2021
🕑 Added 2021-11-19 11:41:23 +0000 UTC
First prototype build for Project Tower, contains:
- Basic physics based locomotion, with climbing and physical interaction with grabbable objects.
- Preview of the first 3 companions with their main skin. Not interactive.
- Locomotion and main mechanics testing map. A shooting range containing guns, climbing and a ziplane.
- Combat first approach map. Very basic AI to try the dynamic clothing system. The player is invencible for testing purpouses.
Important:
This prototype has only been tested in a high end PC and can underperform in more basic PC builds, since it still lacks optimization work.
This prototype is just that, a prototype, so it contains many bugs and unfinished assets and mechanics. It does not represent the quality of the final product and has no "gameplay" other than some testing maps.
Download:
If you encounter any controlling issues, please send me a DM explaining the problem you are facing and your VR setup.
Comments
SunbathGames
Thanks for the feedback! Yes the threshhold for grab/release still needs to be adjusted, and def will add some teleport and polish the locomotion :)
WolfSecret0219
Two things: 1. Grabbing and releasing is problematic with my Valve Index Controllers. Too often I can't release my grip when tyring to drop a weapon over the shoulder or when climbing. However I don't have any problems in Primrose Dungeon when grabbing and releasing the girl. Maybe some threshhold is configured differently? 2. Please add a teleport mode or something for larger distances. From my experiences with Asgard's Wrath the smooth motion is ok when fighting, but when just getting from A to B it get's nauseous.
Can't access this either...?
keyscience
so the first effort looks really great, but the locomotion is AWFuLL. Any way to turn off ?
SunbathGames
The servers are a bit overloaded, make a copy to your Google Drive account and download from there or try again later
keyscience
Not able to access download