Primrose Dungeon VR - Prototype 1.2 Early access
🕑 Added 2021-04-02 00:27:49 +0000 UTCSecond update to the Primrose Dungeon prototype with more fun things to do to her.
You can check all new stuff in this post:
https://www.patreon.com/posts/primrose-dungeon-49116839
Download: [MEGA] [Google Drive]
Have fun with Primrose!
Comments
SunbathGames
You have to do it slow at first, going 100% speed from start will not increase the pleasure much
Wild Ninja Ferret
Does Primrose have preferred fingering speeds or am I imagining it in the sounds
Kursed Krabbo
i just ran the game on the quest 2, honestly one of the best vr experiences ive had so far. and i mean legit the best. even for an early game it as alot of detail and even more potential. some bugs when trying to launch the game, but aside from that, i just hope the updates come out more frequently! :D
SunbathGames
Hi, are you running the game with Steam VR? Try starting SteamVR before opening the game to see if it works
I cannot move my hands on the rift s.
Egg-Mc-Muffin
Tested the build. So far so good. Just not liking the auto finger animation. But hey its me. if it works for the majority of people then keep it. Using quest 2 and didnt get to it that much yet. Tried the booby physics. Amazing! Cant wait for another update.
SunbathGames
Thanks for the feedback, I'm aware of some Quest problems, I'll get a Quest 2 to ensure compatibility, sorry for any inconvenients playing the prototype
SunbathGames
Hi! That should not happen, I have sent you a DM to check it :)
On the oculus rift s, the hands are are not flat nor in a fist, something in between. Pressing grip buttons dont open/close the hand. This makes slapping weird, doesnt feel right
Thrown Away
4) you should implement the ability to move up and down, it's kind of hard to reach primrose from a seated position
Thrown Away
3) I saw a bunch of stuff on your twitter about custom fingers and stuff like that, that would be cool if you can get it working with hand tracking, but it did not seem to work at all even with the controllers in this version, maybe I didn't run the app correctly.
Thrown Away
2) I don't see an in game menu to tweak any settings, maybe you should add that, as well as a tutorial
Thrown Away
Alright I"ve got a few points of feedback for the update. 1) the controllers don't seem to match the hand position using quest 2/oculus link, hands are in front of where the controllers should be
No worries. Just giving you some insight on the hardware
SunbathGames
I will soon get a Quest 2 to test everything and ensure compatibility since it's one of the most used headsets, sorry for any inconvenients until I test it myself 😖
SunbathGames
Sure, just uploaded it to Google Drive too and added the link to the post :)
TEFY
Can you provide alternative links to Mega, because I keep hitting quota even if I never use Mega which is very irritating!
Exciting! Just fyi I still have the quest 2 issue of the hands feeling about a half hand length too far head of me