UnionFaps
SilverEarsEntertainment from patreon
SilverEarsEntertainment patreon

Devlog No.059

🕑 Added 2026-01-08 09:35:56 +0000 UTC

Comments

Mitatell

Glad to hear you like how the implementation looks for both of them! Yeah for the ghosties I'd say this would be more of a test run for trying to give out something more substantial than just allowing to vote in polls. If things go well with it, then I could possibly offer something more proper. I've thought about various ideas including offering just making the NPC sprite and then putting it into a 'painting' that would appear on some walls throughout the game as an example. But also something more substantial like allowing someone to have a full on NPC you can talk to and tf. Though in that latter category it would be significantly more effort so that would have to be quite a milestone. Most definitely something to come much later. Also it's funny you mention ghosts possessing Aria. Something like that may or may not already be planned for the boss of the area. Though I'll admit it's a lot more straightforward. I always like more ideas for ways to expand Aria and I've long since wanted to add belly sizes too, as an example, but it's just a ton of work is all. Ideally, I'd be able to have an element of the game where if you get hit by an enemy, her belly swells a little until she goes into another form involving that. Possibly just going into blimp form, or something else. It's just quite a lot of animating work is all, but I'm not going to say No. More like, saving trying to do something like that for later. I think I have it in the roadmap, but I'd consider something like that more like a specific area/shrine. Something focused on the tf itself. The whole scalability of Aria's boob size has actually made it a little difficult to make animations. Not 'hard' per say, just tedious since after I make a set of animations, then I have to go through and also make a set of those animations with the additional boob sizes. (Which is also why I haven't done 'butt sizes' too Ultimately though, I really would like to have a ton of extra stuff! But first, I want to get this boss and this new area and set of just everything in this content patch finished! After that I will tinker a little more with other ideas!

Mitatell

Yeah for these ghosties I am going to finish up the animation for the base ones when I get to them, then I will decide if it's something that will be easy enough to do for patrons and not add too much that I need to do. Though it is a one time thing so I don't know that it will take away a lot of time.

AlextricBunyip

Looks to be a fun update to look forward to~ The Shiver bow looks to be a fun weapon to use, may be a staple of sorts with it having a soft lock on and homing shots to it as well. Being able to self blimp Aria is going to be super fun though, as having a pocket "flight" ability will be very handy, and while the demo reel didn't show it, I am hoping it will still function as a sort of "screen nuke" when charged, and of course the all important "Don't overcharge too much" is a fun touch to it ;3 Ghosts! those are going to be interesting since you said they're going to be a swarm type enemy, curious to see what all forms they'll have and what they can do. Looking forward to them being able to get rather big and pop through the inflation though~ Can also see the ghosties having supporter/long time supporter characters as a cameo thing could be very fun, could also see some people possibly wanting "more" in a way, like more proper cameo type things, but can wait and see how things shake up with it all. The Ghosts have also given me the possible idea of them having a unique way of inflating Aria, possession inflation! Where if a special colored ghostie hits Aria, instead of doing damage, it goes inside Aria and puffs her up a bit, possibly making movement a little more awkward and cumbersome, as more spawn they each keep puffing up Aria until she's a big ghost filled blimp~ Or even where the possession acts similar to the Filimuri grappler enemy where the player has to resist the ghost dragging Aria to a certain point of the map, specifically one with a giant helium tank or "ghost helium tank" to have Aria inflate on~ possibly even with an added bonus of some really big damage for the really big Aria blimp it creates~ Demon form Aria! This is looking real nice so far and does give a very fun look to her~ even if I'm personally not much of a fan of multiboob stuff it still looks good~ Abilities look good on it so far, damage shield in the form of your mp sounds good, no energy drain while in it (makes sense since being merged with a demon should provide infinite energy since the summoning and merging makes me assume that Aria is giving the demon a physical form so it can use it's magic on other things XD), attack and magic abilities also look pretty solid as well. I'd say personally speaking, I'd think it's fine if the demon form doesn't have much variation on it's booba size based on Aria's energy, heck I'd even say have the demon form only have the default size in the sprite and maybe optional one or two extra sizes based on other demon upgrades that could come later in the game. Heck even having those linked to later upgrades even gives the idea that said upgrades could also give demon form Aria access to other Tf's like the breast milk, blimp, blueberry, etc. tfs. past this point it's really just me musing on demon form tf's so you don't have to respond or think about it past this point. But good stuff to look forward to in this devlog :3 My thoughts on how the tf's would work would be that, once accessible through an upgrade, that they would be bigger and more impactful effects. Like the milk one would of course give her massive boobloons, getting hit would still deflate them, but possibly would give even greater control during it; think almost like demon Aria + milk would be like giving the player dev-mode flight powers almost XD Blueberry would be an even bigger berry of course, possibly having it be a special use case thing to fully go Indiana Jones Boulder scene in a level or having special walls in a level for secrets that regular berry form can't take out. Will admit this one is the harder one to figure something out for XD Or even having it be a "tank" mode of sorts, where she still retains some mobility instead of just rolling around but still able to roll when needed, being invincible to most damage, possibly even changing her attacks to be berry focused; could even have puzzles based around this form needing to be juiced~ Blimp form weirdly makes me think of a highly mobile, if not fragile, form. Instead of helplessly floating upwards blimp form would be surprisingly light and mobile if not big and round and with a certain float in her stride XD But with this form possibly giving things like wall jumps, significantly larger jumps or even a sort of glide jump, possibly even changing her attack in this form to a sort of wide hitting belly bump, and changing her ability into a puffkiss grapple where she lunges forward to grab an enemy or object and puffkiss it~ And that's all I can think of outside of just "dev victory lap go nuts" XD

Bag-pipe

All lovely stuff so far! Me thinks you've been cooking quite a bit behind the scenes, and as for the patron rewords imo I think its a good idea. But you'd also have to weigh in the factor of how much effort it would be to add patron rewards, it could end up taking time away from other things you'd wanna do!


More Creators