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Future of A Mirror's Curse (A Very Important Poll)

🕑 Added 2025-10-15 20:37:42 +0000 UTC

Comments

Ferdi van Os

People had a choice after the first week of how much adult content they wanted. Making more adult content can just be put behind the 'moderate' amount and the people that want less adult content can just select the 'lower' or 'no' adult content.

Audrey Evans

i think the biggest helpful step would be less art. you've got a lot of the base images already, i don't think you need to go as far out of your way to keep adding art. i think the optional NSFW stuff is a good idea like others said, so you could advertise it both ways, and i wouldn't mind paying like at least $5ish if you make the adult version full game a paid one (normally i try to find free games, but the quality of this is for sure worth paying for!!) side DLCs are also a good idea but maybe shelve that for later on since it could take away from main story resources even if it does generate extra money (unless you purely do no art for that, which could negate the issue of spending a lot to make it). if you were to do stuff like the shopping trip again in the future (maybe the cheer girls take you to the mall to get makeup or something) you could have some options be stuff you have to buy. the extra early access stuff isn't a bad idea either

Drago Lie

The NSFW content is pretty thin! I'd suggest that if the artists are too expensive, you look for unsightly ones that charge less, for example, on https://www.pixiv.net/. There are many that are in Asia. Just ask around there. Due to the exchange rate difference, Western money is very high there. Housing costs are also quite low there compared to the West. Some would probably get more for their money than here in the West.

Eos

Pretty straightforward at least in terms of nsfw and sfw, create two separate and make the erotica optional (its pretty much describing between the lines of what could be hinted if people want), avoid do other DLCs until the game is finished it will definitely push people away or that could also be patreon locked until its completion and realistically give yourself longer to design everything (say three months allowing you to ensure a good lifestyle for yourself and have the money to focus on the games quality if you so wish) and reuse what you can to cut back costs.

RainyRobin

Maybe you can stage out the art assets differently? The big ones, like the CGs that appear in the course of the story are great. But personally I don't really pay much attention to achievements. They do add something to the game of course, having them there is a net positive but could they be safely pushed back until later in development or something? Maybe breaking the art assets into phases (if you haven't already done so) will help stagger the costs so you are only paying for paper doll assets, then CG assets, then UI and not all three at once or something. Definitely agree with your commitment to avoiding AI assets, it's a poor way to thank the artists you are currently working with. I'm torn on the DLCs. It always feels a bit bad buying DLC for an already unfinished game. But if they aren't story content, just fun extras that don't leave you feeling like you got less than the intended experience without them I can see the value. That's also assuming you actually recover additional cost of making them. I hope you are able to sort something out that works for you.

UserEl

Well, regardless of personal opinion on it, ai generation is still very divisive overall, including it could end up costing more patrons than it'd save in art costs

UserEl

Tbh the adult content is the stuff I'm generally looking forward to the least, and I'm worried trying to add more than you planned might lead to forcing more of it in where it doesn't fit, and generally would change the 'vibe' of the game quite a bit. You also risk shifting genre to 'transformation porn game' which is a very different vibe to what (in my opinion) the game has now I think cutting costs or doing side content such as dlc or even like, side short stories as tier rewards would fit better, along with just slowing down development overall if need be Edit: just wanted to clarify, its your game, not mine, I'm just voicing my 2 cents on it, but I'm not 'expecting' anything one way or the other, I realized I may've come off judgy or self important originally

monozukishi

Wouldn't the most effective way to reduce costs be to stop or reduce outsourcing illustrations and instead leverage image-generating AI? There's a wealth of information available on AI prompt techniques. If you have a graphics card with sufficient VRAM capacity, you can run image-generating AI locally on your own computer for free, incurring only electricity costs for maintenance. (That's how I handle it in my small-scale development project.) Even if you purchase a graphics card as an initial investment, you'll still come out ahead. By adopting an AI model that resembles your current art style, you could potentially generate images in-house without drastically changing your style.


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