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FurryVNE 1.0 Patch build (2025-08-11)

🕑 Added 2025-08-11 18:24:34 +0000 UTC
FurryVNE 1.0 Patch build (2025-08-11)

Comments

FurryVNE Team

We'll reveal our roadmap soon!

Pete

Nice job! Do you have an ETA on any new maps tho? Thx

CompletelyCake

Can't wait to give it a go! <3

FurryVNE Team

Wrote you a PM.

The_Beast

I wanna give it a go with creating characters and interactions but i keep getting stuck on initialization screens.Really don't know why.

FurryVNE Team

Hi there Asylum Wolf! Thank you! Master sound settings can be accessed from Edit > Preferences > Audio > Master.

Asylum Wolf

So many options its pretty overwhelming... that said, my only issue is it seems there is no master sound setting. now i didnt go looking through all the settings entirely meaning i looked where normally that setting would be located in any program lol and couldn't find it... halp. xD lol in anycase its pretty awesome! 10/10

FurryVNE Team

πŸ™

MerlynWizard

I cant belive yall are at 1.0! Ive been following this team off and on since 2018ish and seeing yalls hard work and dedication is insane!!! o7

FurryVNE Team

Forwarded to QA.

RR9553

Thank you for the hard work! But unfortunately there are still issues with events with PlayAudio. The audio won't play on second start of the animation. You can recreate it like this: - Create an Event at the start of the Timeline. Make it exclusive! (It work normally without exclusive) - Add PlayAudio event. Inside of it's EventOnStart add a Wait event. The audio will play when you press Start, but won't play again, if you stop the animation and start it again. Also, i would really appreciate if the editor would remember the filepath of an opened local interaction when pressing Ctrl+S. Thank you very much and keep up!


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