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FurryVNE Build 2025-05-10

🕑 Added 2025-05-11 06:44:21 +0000 UTC

Comments

FurryVNE Team

Hi there! Thanks for reporting that. We will fix this issues for the next release.

RR9553

Thank you for the update! I am continuing to mess around with events and found some issues with nested events. For example, if you create a “Play Audio” event and another “Play Audio” event inside its EventOnFinished (what I do for making an audio loop), the nested “Play Audio” event will execute after pressing stop. Also, if you put “Wait” event inside “Play Audio” EventOnStart, the audio will start on first play but will not start after stopping and playing the scene again.

FurryVNE Team

Thanks! The whole fluid system will be remade in general. Maybe we could offer standalone fluid sources with that change. Support for custom props will be implemented later. VR implementation will happen after render pipeline migration. I reckon we'll start with VR sometime next year. All the best. - odes

rotarybean

You guys are doing awesome! Are there any plans in the books for standalone fluid sources or perhaps two-point objects (such as YL1's spreader bar)? Has VR implementation started?


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