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Dev Update (07/10/2025)

🕑 Added 2025-10-07 04:49:52 +0000 UTC

Comments

GrassyKnoll68

Z-axis unlocked! Such good progress! Now we can have fishing rods and long guns staning upright in a corner.

Rex Watkins

This is great! Watched Klean’s stream and saw that he was recommending this particular fix lol I am curious when you plan to make backpacks and other equipped containers usable?

FunGuy

Update: I believe the weapon was the "RK-95"

FunGuy

I too have some feedback: when placing a rifle (I'll try to find which one later) it fell through the shelf in the small room of the cabin (the one that is farthest from the entrance and contains the fridge) and disappeared. Other than that, I haven't encountered any bugs.

Achilles

You’ve done a fantastic job on this demo! It’s turning out great! I have some feedback! When placing an object the distance that the object spawns in from the player character is pretty far and I find that the item will constantly either hit a wall and fall or get stuck under something. I think I’m expecting it to spawn closer to me for some reason. Is stealth implemented? I noticed the footstep sounds are the same for walking and crouch walking.

n1gthqu3st

😋👍🏻

Raven

Ehh thats awesome, I was always trying to post up my guns up against my wall good addition! This maybe intentional, or not, but is it possible if you can allow the player to sleep multiple times instead of only once everytime they are in the hideout. Don't want to add to much on your plate but maybe if your sleep was related to your energy then that would be cool and then melatonin would make sense for me to use. Keep up the good work!!


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