UnionFaps
roadtovostok from patreon
roadtovostok patreon

AI Behavior: Shift

🕑 Added 2025-09-04 22:05:31 +0000 UTC

Comments

Eddie Kurtén

I do like a little bit of erraticness, but I think it might be better if the AI was at least heading towards something instead of just jiggling. Will the waypoints actually stick to something or will they be random? If the waypoints were like, maybe at points of cover or something, it could look at least a little calculated.

Shamnolya

The way the bandit shift from left to right is exactly the way some people behave in games, i like it

Eero Salmi

Looks good! Is the intention that the AI in the finished game is more "player-like" or more "realistic" as in doing things real humans would likely to do in a combat scenario? As in would the AI leave their fortified positions taking cover to ADAD-strafe in the open? That's the question I get from watching this.

Orion

Really cool, glad you're thinking about this stuff. All the little things add up.


More Creators