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Nei Nalen from patreon
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Current objectives

🕑 Added 2024-08-12 09:52:36 +0000 UTC

Comments

The Dark Redeemer

Which would still be cool! I'll probably continue to like this game either way, and as you said, making other characters to encompass other types of changes is still a satisfying way to go, and probably leads to a better overall gameplay spread!

Nei Nalen

Yeah it's basically off the table. Making secondary growth paths would be tons of work, and wouldn't really work with how the game works right now. It's just simpler to make other characters at this point. Though as I said I want to adapt some scenes and events based on the gameplay choices you make.

The Dark Redeemer

I agree with the other person who said eventual player choices in the matter could be cool, though depending on how that's implemented that could be a lot more work. AE and Preg are probably my favorites you mentioned ^^

Johny

I do enjoy the game I think a cool thing would be that any secondary growth could be chosen by the player.

Sonicshadow

Thank you for the tip, I learned that after like the 5th try and was like, I need to get better cards haha

Nei Nalen

Of course. Love to see what people are interested in, and it can give good inspiration!

Nei Nalen

They're not easy if you try taking them out right after leveling up! Waiting a bit and making your deck better before going in can greatly improve your chances. Hope you had fun still!

Dialgo777

When it comes to adding new character. Do you think it's ok to give you some example what type of character and what type of growth they will have?

Sonicshadow

I really liked the game and look forward to it's progress especially more growth! Though sadly realized I am not that good at these kind of games as it took me quite a few runs even on casual to beat those bosses after level up 😑 so looking forward to shop and stuff too

Nei Nalen

You'll be able to find shops inbetween fights during a run, to help you moving forward in this run. I'm experimenting with passive bonuses, consumables and cards. I actually already implemented passive bonuses as random drops, but they didn't felt great and were hard to make work with the level up mechanics and various characters, although I think there are ways to do so. Consumables and cards are good things to spend your money on as well. I'm not yet planning ways to gain any bonuses lasting between runs apart from quest unlocks and gallery.

Acap

I’m curious how the shop mechanic is going to work. Will it be for permanent bonuses like extra health and passive healing in between fights? Will it be for limited use consumables? Or will it be more like a card shop, so you can outfit your starting decks with better cards?


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