Xiangling Frankensteiner- Alternate w/ Sound and Neck Break
🕑 Added 2023-06-27 03:34:13 +0000 UTCI liked the idea of alternate endings or versions of clips/videos, so here is a video version of https://www.deviantart.com/conflictscene8/art/Xiangling-Frankensteiner-Genshin-Impact-969033055 This is has an added neck break and sound. More content like this is in the works, so keep an eye out for that. - Conflict.
MEGA: https://mega.nz/file/kVQhAJ6S
The Key: 5osEnPqvSmqbEJb8F8J8jXmKRgszMty_FlBNqgtePSY
Comments
Conflict
You would think, right? Striking has a force (Inertia) then a reaction to that, but bodyslams/ragdolling has that same force dissapating with gravity acting on it instead of falling off in one direction.
SurfNinja
I see, I always thought those moments would be the easiest to animate compared to the kicks and punches in a fight. Guess I was wrong LOL Thanks for the info^^
BloodGround
It's really good. I'll be certainly looking forward to seeing more.
Conflict
That is something I have trouble with actually! I tried to use the "bouncing ball" principle when animating a body that is responding to force. The arms/ legs follow the point of impact and then gravity takes over as the force diminishes, so keyframes take more frames as the body slowes down to a stop. Even bodies reacting to slams/throw is a little tough for me!
SurfNinja
Nice animation, I think the sound makes it better^^ I was wondering, how do you animate the body twitching when the neck break is used ?