Neith's Outfit: Finished
🕑 Added 2017-07-25 09:32:14 +0000 UTC Hello guys.Been some time since I started this, sorry about the delays, I've been a bit busy with the trip and the paperwork I needed to do.
Password for the file:
Gtx^Vw')?YzJ7?Xd
IDs List:
- Swimsuit 209919
- Shoes (F) 215914
- Gloves 212918
- Head Accessory 350932
- Arm Accessory 359915
- Hand Accessory 360914
- Leg Accessory 361325
The coordinate included is 1.2 only. If you want to use the outfit in 1.1, either wait for me to make the 1.1 coordinate or just adjust the outfit yourself.
For this one I didn't set the accessories at a fixed position yet (will do in a future update where I'll add other stuff) so use the character maker to position them correctly.
This is the first time I've used Substance Painter. While it does a good job at easing texturing, it gave me some issues with seams even though said seams didn't appear in Blender. Some stayed, and some were only visible in Substance's 3d view. I'm also not happy with its performance, this outfit takes a huge toll on my system when I have all the pieces loaded in Substance, it's really annoying. For the next outfit project I might try Quixel Studio since I've used DDo, and I know what I should expect.
I've attached previews in the post.
Anyways, have fun. Today later I start working on Marie Rose's update and after that's done I go with Ciri.
TODO:
- Finish "tattoo" body suit.
- Add hair accessories.
- Add stamp detail on the left bracelet.
See you!
Comments
Zeaska
How much is the material‘s parameter within SB3U? R G.B I mean. It should be 0.63 0.63 0.63 (same as official mod). and metalic and smooth should be 0.55 & 0.4.
roy12
Well, I did the levels thing with output set to 90/243. That only made the clothing brighter and the gold duller.
roy12
That's... not a solution.
SupaRioAmateur
Turn off shadows?
roy12
Not trouble. Selfshadows bug themselves with it.
SupaRioAmateur
Comon roy, that shader is still giving you trouble? Great work!
roy12
I'm using metal workflow, not specular. I'll try that with the main texture. And no color change because I would have to use the 3mask shader, and that shader is terrible.
Zeaska
I use Substance painter too. You need process the maintexture with (ctrl+L export 90/243) within PS.And specmap the better. BTW,why not open the 4E2D color change?
roy12
Might make the cloth darker later.
roy12
Just Naotora.
Which face model is that?
Zeaska
have you do the anti-fliter?looks a bit too light
roy12
Same thing, the server was overloaded and I had to upgrade the plan.
roy12
Yes, try again. The server was overloaded and I had to upgrade the plan.
Having issue downloading as well. Both link doesn't work for me
Skult
I don't know about anyone else, but I keep getting an error from each download link, "Connection errorConnection failed: Too many connections"
SanKiNshin
Sweet! Releasing a Character card soon as well?
Grenot Guillaume
Great work... And wonderfull girl too
MASARU TAKEZAKI
Great! Thank you! !