Do you have a VR Headset?
🕑 Added 2024-09-10 09:20:44 +0000 UTCI wanted to post VR Images and animations but the render times for those are insane.. While a normal loop takes 2 days to render, a VR Loop would take around 1 whole WEEK to render! and animations would take probably about 15 to 20 days!!!
So before I put too much time on this, I wanted to see if the time I put into it will make sense for you peeps.
And if you have any comments or suggestions let me know!
Comments
tptstt
Would be awesome to have something in VR!
BizyMouse
Be gay, do crime
Foxidro
I know vore is in a grey area, but i consider it NSFW. Dont really want to break websites rules cause its not illegal or cause "they aren't looking"
BizyMouse
#2 they can't take you to jail for it.
BizyMouse
#1 they aren't looking.
Foxidro
Yep i looked into those, most if not all of them have policies on suggestive or NSFW content
BizyMouse
I would look into paid render farms. There are several for blender.
Foxidro
Thats fair, i would want a VR180 or 360 so people can actually look around and feel immersed instead of being just a small window with depth
BizyMouse
Well, stereoscopic video only doubles your render time, so it's a happy medium. I tried both stereoscopic and realtime models once and nobody cared so I moved on.
Otter Retto
Even if vr headset owners are in the minority, I would still pay a premium to get quality maw/vore stuff in vr.
Foxidro
Yep, as Bizy said, real-time engines would be a good idea but i would have to spend like 2 months learning unreal engine
Mapa Raccoon
Dang, that's a long time. But personally I would LOVE VR versions of your stuff.
Foxidro
Depth perception goes a long way when you are into big creatures! lol
BizyMouse
I think you can do a more suspensful and intriguing job controlling the camera than people just looking around randomly. I'm not seeing the benefit. Leave VR to the real-time game engines.