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Zelda: Majora's Mask 3D 4K 1.5.0 Update

🕑 Added 2022-05-01 04:01:02 +0000 UTC
Zelda: Majora's Mask 3D 4K 1.5.0 Update
Zelda: Majora's Mask 3D 4K 1.5.0 Update
Zelda: Majora's Mask 3D 4K 1.5.0 Update
Zelda: Majora's Mask 3D 4K 1.5.0 Update
Zelda: Majora's Mask 3D 4K 1.5.0 Update
Zelda: Majora's Mask 3D 4K 1.5.0 Update
Zelda: Majora's Mask 3D 4K 1.5.0 Update
Zelda: Majora's Mask 3D 4K 1.5.0 Update
Zelda: Majora's Mask 3D 4K 1.5.0 Update
Zelda: Majora's Mask 3D 4K 1.5.0 Update

Comments

Henriko Magnifico

Hi Tomthée! This is likely a bug with Reshade in Citra. Try re-sizing the window screen and it should fix itself!

hey man great job! but I have a problem: when I restart the game my screen freezes at the last game screen and I need to close and open citra for it to work, do you have a solution for this? Thanks a lot and have a nice day!

I am trying to map the "select item screen" on my xbox controller. But I do not have any way of doing that. Is there a bug or am I missing something? I have every option in the config for controls binded to something but nothing works.

As in, load all the textures before the game starts? No, I tried that once but CITRA ended up crashing because my ram filled before it was done. I have 16GB total I was watching task manager at the time. I tried paging, but it didn't work. I end up restarting my PC when this happens so the memory is purged. The problem happens more in Clock Town as it has the most textures in a condensed area with all the NPCs and buildings I would assume. Usually what I end up doing is saving outside Clock Town and reloading Citra. Empties my RAM and allows me to play longer per session unless I visit too many areas in that session. I can do Termina field and the entirety of Swamp and Mountain areas plus dungeons before I have to restart. What I need to find out, is if there is an option to unload textures if they are not needed. I'd rather deal with a second or two delay on zone load times than monitor my ram and reload. I realize this is a Citra issue with how it loads and stores the textures, but I figured I'd ask if you had ran into this before, or know something I don't. For the record I will reiterate I LOVE this texture pack. Brings so much life to this game (it's my 2nd favorite LoZ game after LttP.)

Henriko Magnifico

Do you have prefetch custom textures enabled, by chance?

I love this texture pack, but Citra eats my RAM for breakfast. Each time I zone, ram usage gets higher and higher. I have 16G of ram and i can barely make it out of clocktown before i have to force stop. Any ideas? I know its a Citra issue, but none of the solutions I've found seem to work.

bom dia, esse precisa de mapeamento dos botões pra quem usa o controle de xbox360???

Thank you for the fast and very informative response! I have one very important question left: Which of these texture files fixes the blue rupee? I went through it multiple times and I'm not sure which one it is :X I swear once 1.6 releases I'll sub your blue rupee tier!

Henriko Magnifico

Hi and thank you for your kind words, they really mean a lot! I presume by folders you mean texture files? If so then that is because many tiny upscaled textures have been entirely removed since they looked poor in many instances and didn't really contribute much to the overall quality of the pack. Instead all textures will be remade from scratch, making sure each one gets the care it needs. The file count is smaller, but the file sizes are naturally larger since more remade high resolution textures are included than before! I hope this answers your question well enough :D

Hi! First of: Thank you so much for this update <3 Second: I have a question. Even though the patch is bigger than the 1.3 one and also an improvement itself.. Why does it have way less folders than the previous ones? 1.3 had about 9k folders I think and 1.5 has about 6k if I remember correctly. I'm one of these guys who check file by file to choose which one they prefer over the newer ones :x Would be so happy if you could explain to me how it works!

Thanks!

Henriko Magnifico

Yes it should work well!

Hello Henriko, I want to know can I use the 4K texture pack on 1070 TI?

do you have it for the n64

Whats the general benchmarks for pc specs for 4k vs 1080p?

Henriko Magnifico

Was just about to recommend this, great that you figured it out! :D

Nevermind, disabling texture filter solved the issue. Yay!

I got it to work on steam deck following your steps but the textures are being applied incorrectly on almost all the models. Is there any way to fix this?

Henriko Magnifico

Hi Alberto! There is no 720p version as of yet, however the 1080p version should work fine on the SteamDeck. Have you extracted the contents of the "load" folder from the texture pack's "user" folder into the Citra folder's "load" folder on your SteamDeck? And have you enabled "Load Custom Textures" in the Citra Graphics Settings? Also make sure that the custom texture folder is correctly named, if you're using the European (PAL) version (from ending in '500' to ending in '600'). If you're using the NTSC version, there is no need to rename the folder.

Hello Henriko, I tried your texture packs and they are amazing, good work. Is there any possibility for a future 720p version for Steam Deck users? Is it even compatible? I couldn’t get the 1080p version to work on mine.

Henriko Magnifico

Hi Vincent! This sounds like it could be an issue caused by ReShade. If you press "F12" on your keyboard whilst in-game, does the flickering stop?

Hey man! Great job with the texture pack and all! I dont know if its too late too react, but i habe one question. Do you maybe now why the screen is flickering? Its with Majora's mask and Ocarina Of Time.


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