UnionFaps
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Goodbye CSP Version 0.2.2.

🕑 Added 2024-06-18 21:49:30 +0000 UTC
Goodbye CSP Version 0.2.2.

Comments

CMRT Group

Of course! CMRT Essential HUD is available for free on Overtake at this link: https://www.overtake.gg/downloads/cmrt-essential-hud.69475/ CMRT Group

cris deez

is there a free version

Fil Lokka

Great work, have been using cmrt for a few weeks, good to see the leader board bugs are getting sorted, can't wait for the true relative version (lapped cars etc)

Daniel Fonseca

What a shame for the insistence but what new version 1.0.6 brings

CMRT Group

Some users tried the interface in VR and were very satisfied. We cannot verify this for ourselves as we do not have a headset. CMRT Group

Andrew Rose

Has anyone used this in OpenComposite VR yet? What was the outcome?

Olaf Soćko

Yes but now I have found that, thank you

CMRT Group

Can you explain more about that? You mean how to use the pin function of apps? CMRT Group

Olaf Soćko

how can I lock this?

Daniel Fonseca

very good features, but I couldn't make any way to save the times of the other players in the replays

CMRT Group

To show you all the features we have introduced, a picture is not enough. We will provide a dedicated section on Overtake about it. In the meantime, we are happy to list some of them for you here: Gaearbox Reworked timing of lights. RPM Lights we only light up when near the limiter, instead of starting from 0 RPM. You can disable this and re-enable the old system in Settings. Leaderboard Fuel estimate will be saved so next time you open Assetto Corsa you can immediately see it. Leaderboard At the end of a race moved the "FINISHED" text into the lap count, so you can see the driver latest laptime. At the end of a race the interval between you and each driver is not updated, so you can see how much gap you had. Deltabar New layout options: you can decide if you want the delta bar in the middle, on top, or on the bottom of the app. Optimized how lap/sector data is converted and stored in files. This should reduce occasional lag spikes, usually visible when finishing a sector. On our end saving data in Interlagos is now 20% to 300% (3x) faster. The effect is clearer on longer tracks. Radar Added settings to show other players rectangles rotated (off by default). Added settings to show extra warning bands for closest cars (off by default). Pedals Fixed bars getting on top of telemetry/steering wheel at different resolutions when handbrake is enabled. Next time you open the game the app will remember if you have left telemetry open or closed. These are the main features that the Patreon version has compared to the Overtake version. CMRT Group

Daniel Fonseca

Do you have images that I can pass on, I have 1.0.2, how many differences are there with respect to the one I have?

CMRT Group

Hi Daniel, the main feature is the ability to be able to stick apps anywhere you want on the screen. Also in this release more bugs were solved that could compromise your experience during races. CMRT Group

Daniel Fonseca

Hello, I know I shouldn't comment here, but where can I see what improvements the new version 1.0.5 brings?

Flavio Cardoso

Cant agree more with the move. Thanks!

CMRT Group

We link you the list of multiplayer fixes available inside Custom Shader Patch version 0.2.3 preview 227: "VERSION 0.2.2 > ac.getCar().bestLapSplits is always 0 > ac.getCar().lastSplits is 0 ONLY FOR INDEX 0 (yourself) > ac.getCar().bestLapTimeMs is always 0 EXCEPT FOR INDEX 0 (but leaderboard[].bestLapTimeMs still works) > ac.getCar().lapCount is always 0 EXCEPT FOR INDEX 0 > ac.getCar().previousLapTimeMs is always 0, EXCEPT FOR INDEX 0 (but ac.getCar(0).lastSplits still work which makes this mega fucked up) > session.hasAdditionalLap is always false, even when set (it should be true in that case) > ac.onSessionStart(...) doesn't get called (in online only) > session.leaderboard can become empty when going from practice to qualify (ac.iterateCars.leaderboard() works) VERSION 0.2.3 preview227 > session.hasAdditionaLap to solve yet > ac.onSessionStart(...) to confirm it's been solved ALL OTHER ISSUES ARE SOLVED. YIPPIE!!" CMRT Group

AussieRC .

What multiplayer bugs have been resolved??

CMRT Group

Yes AussieRC, we know that many users still use 0.1.79. As Damgam already said, 0.1.79 would not be able to support our interface and its features at the current state. Adapting CMRT Essential HUD to versions previous to 0.2.2 would not only require a huge time investment, but would also compromize the quality of the final product itself. The majority of multiplayer bugs are already present in 0.1.79, bugs that Ilja has already solved in 0.2.3. This means that even if we were able to adapt our interface to 0.1.79 we would still have more bugs and instabilities than in 0.2.2. The Custom Shader Patch community is also discussing on making version 0.2.3 (or one of the future ones) the new stable. CMRT Group

AussieRC .

These extra features, are they features available on other HUDs already?

Damgam

This HUD probably couldn't even exist in 1.79 due to the amount of extra features that were added later that this mod uses. Also, new "recommended" is likely coming soon since 0.2.3 is rather stable.

AussieRC .

You guys do realize there's tonnes of people that stick with 1.79, due to being the recommended version and one that actually works with everything yeah? The latest versions always bug something out and make things unplayable, hence being called, preview versions...


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