EN5ider Magazine #2: Protomancer Class
🕑 Added 2025-05-26 18:58:45 +0000 UTCWe are following up strong from last month's launch with an extra-large issue for a brand new class!
Become a Protomancer. Identify and manipulate the patterns of reality around you to cast bespoke spells, turning the attacks and remarkable abilities of your foes into the very magic that you wield!
Dip your toes into the arts of protomancy with the Blue Mage wizard archetype, Circle of the Primordial druid archetype, and Fractal Bloodline sorcerer archetype.
Gift a sliver of the power of this new magic upon adventurers with 7 blue magic items.
Stop a breakout of monsters at the Protomancy Academy in the Night at the Menagerie mini-adventure (for 4–5 PCs of 6th level) by subduing the valuable creatures wreaking havoc, maybe getting some enchanted gear in the bargain.
Errata for EN5ider Magazine #2: Protomancer Class
Comments
DnD EN5ider
Awesome! Thank you! The POD coupon for Issue #2: Protomancer Class is here: https://www.patreon.com/posts/en5ider-magazine-132295013 The POD coupon for Issue #3: Fighters is here: https://www.patreon.com/posts/133623747
Ricky Freeze
I just upgraded my Membership to the $20 per month tier I'm Assuming that July 1st my POD coupon will be for Ensider Mag #3 ? Is it Possible to get Issue #2 in Print ?Thanks
Ricky Freeze
I just upgraded my Membership
Mike Myler
Been a month but when I posted it I thought it was set for all paid members. In case I'm remembering correctly and that *has* been changed, I'm checking with the people upstairs to see what's up. Sorry for the inconvenience!
Fiona Elliott
Not to be a snitch, but was this intended for $3 tier people to get their hands on? Because I can’t download issue #1 but I CAN download this…
Doug Oglesby
I have similar questions, so I might as well piggy-back on this post 1) I just want to be clear: so the spells available are Repetitions (their own thing) and spells that you make up yourself by stacking patterns and supplying your own flavor (visuals, sound, etc.), correct? 2) This is an excellent question. 3) I had also assumed that you need to keep tabs on your own spell recipes. If you don't come to the table with a coherent list, that seems crazy for the DM to manage in real time. The thing I would add is that this system seems to strip spellcasting down to bare-bones crunch. You're literally juggling effects and limits like they are a toolbox, rather than creating spells that have history, nuance, and flexibility, more or less like spellcasting was in 4e. Is that the intent, or am I missing some important details?
Jeff Potato
This looks cool (though I've not had a chance to think seriously about balance), but I have a few questions: 1) How does a Protomancer's number of prepared (non-cantrip) spells increase as they gain levels? You get two at 1st level but I can't find how the number goes up. 2) Is there any limit on how many patterns a Protomancer can learn via Analyze Repetition, or is it the intent that a Protomancer will eventually learn all the patterns from a given repetition (and thus have no more need to keep it memorized *as* a repetition, since they can just construct it as a normal prepared spell)? 3) Any tips on bookkeeping? It feels like at higher levels things could get wild since a Protomancer could be making a whole bunch of different pattern combos every time they long-rest. (I assume players should be encouraged to write up their spells in downtime.)