Jeremy Estrellado
patreon
WEEK 4 / Part 1 / 2025
🕑 Added 2025-05-12 09:00:06 +0000 UTCThis stream we open Unreal to refine normal blending with a custom shader. After I jumped into Blender, sculpting a big wall. Played around with mesh decals for cheap details before arranging wall parts in the scene. Later, I dug into Unreal 5.5's mesh painting, figuring out the difference between vertex painting and texture painting.