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What's Nicky Learning? + Design Doodles (Nov 2019)

🕑 Added 2019-11-21 15:15:21 +0000 UTC

Comments

Oleh Shyshkin

When I saw "(total reading time: 18 minutes)" I thought: "oh, man, really?". But it worth it) It was extremely helpful... or at least excited :) The "therefore & but" and "characters write itself" part is probably the most interesting for me. I will even try to do something like this in the nearest future. And of course the "Emotion in learning" part is priceless! P.S. Maybe someone has the same issues but I couldn't open some links: - Cognitive Load Theory - 10 empirically-based Principles for Multimedia Learning anyone?

Ridima Ramesh

This was my first Patreon reward, I'm absolutely blown away! So much useful stuff in there. I will be ruminating on this for days to come ~ I wonder if there is any research on what a "medium-sized gap" looks like for different people? I feel like for me, it's probably smaller than a lot of other people - often I find myself able to put down a puzzle or problem without getting so drawn into it that I can't stop trying to solve it (which... is problematic sometimes because like you said, curiosity really is the best motivator and many times external goals just don't cut it) Slightly tangential reference / something I was reminded of as I read this - Martina Rau has done some amazing research on visual representations and how they are best suited to support learning (with a focus on molecular structures). The cognitive load theory principles reminded me of her work, some of which addresses which visual representations of molecules are easier for students to grasp early on in the learning process vs later. Looking forward to this being a public post, good luck!

Nicky Case

Thank you! I'll take peoples' feedback, use them to polish up the AwA essay, then publish it "sometime next month"(???)

Nicky Case

Thanks for your feedback, I'll try to make the essay clearer with more examples! > And the but would be going against the "flow" to add more twists? Yup, you got it! "Therefore" is what's expected, "but" is a surprise > What counts as a value/belief? "Value" means more or less the same thing as "goal" or "desire", except bigger. (I think?)

Nicky Case

Thanks! I have read that response (and Sweller+Kirschner's response to various responses https://www.ntnu.no/wiki/download/attachments/8324914/sweller_kirschner_clark_reply_ep07.pdf ). As far as I can tell they all actually agree on the need for managing cognitive load with scaffolding, it's just that Sweller et al argue for starting with *more* scaffolding: specifically, a fully worked-out step-by-step example Another paper I'm excited by, though, is one studying how to get students to transition FROM just learning-by-example TO learning-by-problem-solving! http://mrbartonmaths.com/resourcesnew/8.%20Research/Making%20the%20most%20of%20examples/Fading%20out%20and%20Prompts.pdf I'm pretty excited about this study because they only added two simple changes: "backwards fading" and "self-explanation prompts", and "this combination produced medium to large effects on near and far[!!] transfer without requiring additional time on task" (Backwards fading is when they start with a full worked-out example, then a worked example with last step missing, then an example with last 2 missing, etc etc, until student is doing a whole problem by themself) (Self-explanation prompt is a question at each step asking "What was the principle/rule used at this step?")

Nicky Case

Thank you, I will continue with the series! Your kind words are mighty encouraging :)

Nicky Case

> (The 18 minutes reading time only holds if you don't follow any links though. And they're all interesting! So there goes an hour.) [evil laughter]

Nicky Case

Sweet, thanks for the recommendation, I'll try to check it out! :)

Nicky Case

D'aw shucks thanks!

Nicky Case

Thank you Sean! :) I hope (though, of course, my planning "ability" is scattershot) that the talk + the Emotion in Learning essay go public in December, more or less)

Nicky Case

> I'll become pretty obnoxious in spreading it around friends of mine interested in education. It's one of the most concise, effective analyses I've seen That's a mighty kind compliment, thank you! <3 I'll post it publicly sometime start of December – you can be "pretty obnoxious" then :P > I'm reminded of this chapter by Bjork & Bjork on desirable difficulty in learning: I haven't read that paper/chapter yet, thank you for the link! I've seen the Rohrer interleaving paper before, but that's a good reminder – and I just made a note – that my voice trainer app should incorporate interleaved practice!

Nicky Case

Thank you for this very in-depth & specific feedback! :D I'll try to improve the flow & concrete-ness of the AwA: Inside Out Design essay. Also that story about learning how to draw a pitcher's mound is charming & a fantastic example~ > I'm interested in how "space", literal or metaphorical, impacts how systems evolve. I can't think of a specific paper off the top of my head, but I do know that there *is* work showing how the same agent rules, played on different spaces (e.g: random mixing vs cellular-automata lattice vs small-world network) get you qualitatively different phenomena. For example, take disease spread. Given a pure "people randomly mix together" model, like the SIR equations, the simulation will reach a stable equilibrium. However, if you have the simulation on, say, a 2D lattice grid, NOW you can get diseases that fade away & come back over and over in waves, like the common cold. Space is weird

userpunk

definitely enjoyed " Adventures With Anxiety: Inside-Out Design" ;) looking forward to read more as standalone essay :) I really appreciate your hard work! It's very helpful.

PEW

Hello, I found this article/essay very interesting. If I may: the therefore/but, Inside-out principles for writer very useful, however (probably because English isn't my native tongue) I would need more explanations (therefore is a causality, right? And the but would be going against the "flow" to add more twists? What counts as a value/belief? How do you link them? etc)... Thank you very much for your hard work!

Sam

I found a rebuttal/critique of the Kirschner, Sweller, and Clark article that pushes back pretty firmly on the idea that "learn by doing" is ineffective. Basically, if there's scaffolding, guidance, and signposting (which sure sounds like what you do and have done), there's a lot of support for learn by doing: https://doi.org/10.1080/00461520701263368

Aram Albarzngi

I just became a Patron and I really feel blessed that this is the first patron only post I read! PLEASE DO continue with WNL?+DD!! Edit: it's incredibly fascinating that the way you structure and explain stuff is always in the "just right" spot. At least for me. :)

Ziad WAKIM

This post was incredible. Thank you so much for sharing that with us.

Xavier Lambein

"It proposes a loop: (Bad drawing by me)" NICKY YOU LITERALLY MADE A TOOL FOR DRAWING FEEDBACK LOOPS

Matt Hughes

Pretty epic update.

Aeryn Light

Your post inspired me to try drawing again. :)

Lince

Amazing job. :)

Tim S (Banana Juice Tech)

Steve Huston calls the soul "gesture" and deliberately waits to introduce it in his book until after you've learned form from drawing "skeletons". The canonical gesture to learn is Contrapposto, which is one of the more dynamic gestures you can get. It really is about communicating an inner state or intention.

Tim S (Banana Juice Tech)

This was a great read! I'm also learning to draw better, and I've found Figure Drawing for Artists by Steve Huston to have a great mix of theory and exercises.

Sean Riley

I'm looking very much forward to that presentation going live. In my library work I do a lot of online learning development and this stuff is all super useful to know.

Fahrstuhl

I found the party host character believable tbh. It made sense for me they maneuvered themselves into this coping system of drowning their anxiety in alcohol, parties and extremes. So even though you designed them outside-in, they came across as an organic, albeit over-the-top character to me. Also thank you for this WNL post! I think it's a great idea! (The 18 minutes reading time only holds if you don't follow any links though. And they're all interesting! So there goes an hour.)

TracingWoodgrains

This was absolutely fantastic, and would be worth subscribing to your Patreon all by itself. I'll echo Eric in saying that it's great to hear "Emotion in Learning" will be public. As soon as it is, I'll become pretty obnoxious in spreading it around friends of mine interested in education. It's one of the most concise, effective analyses I've seen of the interplay between making learning minimalistic, guided, and straightforward and making it fun and engaging. The careful distinction you draw between chocolate-covered brocolli and emphasizing the intrinsic fun/value of the subject is excellent. I'm reminded of this chapter by Bjork & Bjork on desirable difficulty in learning: https://bjorklab.psych.ucla.edu/wp-content/uploads/sites/13/2016/04/EBjork_RBjork_2011.pdf and this one on the value of interleaving concepts while learning instead of learning each one in a block: http://uweb.cas.usf.edu/~drohrer/pdfs/Rohrer_et_al_InPressJEdPsych.pdf You may have already run across both papers, but they tie in beautifully with spaced repetition, cognitive load, Yerkes-Dodson, and Kang et. al., providing immediately implementable advice on reaching and staying in that useful zone of proximal development. I also found it useful to see your descriptions of putting those principles in practice in your learning (describing your own process of learning to draw) and designing (outlining sensible design decisions in your voice trainer). I'm interested in continuing to hear how your deliberate practice in drawing goes. The main obstacle I've faced when trying to implement it in my learning is simply how draining it gets, since it's so much harder to consistently notice and pick at the specific errors than it is to get into the flow of repeating basically the same actions. As for designing your voice control interface like a video game, I share your bafflement with why this isn't more widespread. It's an idea that deserves implementation in many more places. Excited to see how the trainer develops.

Eric Willisson

This was incredible! Much longer and more detailed than I expected from "What's Nicky Learning?" I loved it! I hope you keep doing them, but also that this format doesn't turn out to be too much work. I'm really glad to hear that "Emotion in Learning" is going to be a public essay. I was sad when I started reading it that I wouldn't be able to show it to many friends, and am wondering how many I could get to subscribe to your Patreon just to read it (which I'll encourage anyway but I recognize I likely won't have a high success rate since people like to read free things online). It was all very clear to me, both by being informative (I didn't know that "learn by doing" had been debunked!) and fitting things I already knew together (emotion is important for memories, but, duh, of course I should have made the connection that that is relevant for learning, too). I can't wait to see what else you do with this new understanding, too! I very vividly remember first learning about how you have to draw what you actually see, in a way similar to your chair example: I was young, probably 6 or 7, and trying to draw a baseball diamond, as seen from standing on the field, in an MS Paint-like drawing program. I was really confused why when I drew a perfect circle using the tool, in the place where the pitcher's mound went, it looked deeply wrong. One of my parents explained that even though I knew it was a circle, I had to draw an oval instead. This, clearly, stuck with me very deeply. Unfortunately it has not yet translated into advanced artistry. Deliberate practice also seems like the thing I know I'd need to do but have been avoiding. Oddly, even though the Trick as you show it with the leg is a little draw-the-rest-of-the-***-owl, I think the part that seems the most questionable to me is the "soul". It seems easy for that to have some hidden assumptions about how something is shaped versus what it would actually look like when you see it. Do you have a sense of whether that is just something to practice, or if, maybe, there's a good way to keep the "soul" sufficiently under-specified that it doesn't lead the "skeleton" astray? I love connecting character design to physics simulations for emergent phenomena. I notice that this also comes up in even more interactive settings, like RPGs. Apocalypse World by Vincent Baker suggests giving an NPC just one key, driving motivation, and seeing how everything else spins out from there. In a lot of cases, that seems to be all you need, and it's definitely more fruitful than "Uh, I need a hot human party host". That section, the "Adventures in Anxiety: Inside-Out Design" one, felt a little jumpier and harder to follow. I felt like I understood it because I already had all the pieces (I've done both physics simulations and character design, for example), and if I didn't, it might not have been clear? I'm not sure I have exact suggestions, though, unfortunately. You surely are familiar with this, but to restate it: the biggest problem I've seen with software interfaces that try to have some level of "tutorial" or introduction is when you've seen them before and the helpful notes get in the way. Like how Discord "helpfully" pops up dialog boxes with instructions if it thinks you're new, whether you are or not. And what's worse is when you want to do something you know, but a tutorial note pops up for something you might want to do later and don't know now, but so then you have to choose between interrupting yourself to look at it now, or dismiss it and hope you can find the way later. If you're designing your software like this, it's worth figuring out some tools for the helper. Maybe a way to "replay the tutorial", and a way to skip it? As for recommendations, I don't have a resource to suggest for this, because it's something that I'm actively looking for: I'm interested in how "space", literal or metaphorical, impacts how systems evolve. I'm thinking about how, for example, the Parable of the Polygons looks, on the surface, very different from LOOPY, but in reality, you could probably implement the Parable of the Polygons in Loopy if you spend long enough at it. I know that this is essentially Graph Theory, but I don't know, yet, if there are insights to be gained like "Oh yeah, this simulation is embedded in a physical space, but you can look at it as a graph, and if you do that, you can make these predictions, or realize that your simulation needs to be changed in these ways." Maybe this is a useful direction for some of your work, too? I look forwards to seeing more of these posts!


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