T3D | Version 1.10 Refractive Materials
🕑 Added 2025-03-10 22:58:14 +0000 UTCT3D version 1.10 has an all new surfaceT3D. It now supports refractive rendering, allowing you to render water and glass like materials! In addition to that you can render to multiple output buffers and output surface normals, UVs, and positions. And there's more! Thanks to a great suggestion by Polyhop I implemented material maps. You can now control things like roughness, specular level, metallic etc locally using T3D inputs. Have fun creating!
1.10 also fixed some bugs with T3D Stubs that led to certain connections being lost.
Comments
Unveil Multimedia_prodution
I ll send you PM this evening on discord. Again thanks for your work. I am having so much fun! π€©
Josef Pelz
Thanks, feel free to share! Iβll try to focus on making some tutorials next(:
Unveil Multimedia_prodution
Ok !!! π, next what β¦subsurface scattering ??? I can send you a bit of my research about it. β€οΈ Incredible works till nowβ¦ i love to play with your tools
Lauren Ipsum
Canβt wait either
Fino
Whoa! I was just messing with T3DSurface in order to try and implement some kind of displace/refraction. That's cool
FreeTacoz
That was fast! Can't wait to play with this