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[QoW - Spoilers] World mechanics and Side characters

🕑 Added 2024-01-26 17:32:12 +0000 UTC

Comments

Nathaniel Bartley Logee

Not a bad idea. And I like the paladin angle. Gives an emotional/character counter to the fight as well.

frozena

Would a Jax hard counter be a Warrior with a passive physical shield that rotates around and automatically blocks nearby attacks (a prepared animate shield spell or something)? Make it a Paladin type character and light effects negate her darkness skill, and automatically blocking shields partially negate agility.

Nathaniel Bartley Logee

Right... well, this guy is like level 10, so... probably nothing that extreme just yet. Lets call it a flex goal of his.

deadeyemax

When I think alpha strike I usually just think of highly accelerated ranged kinetic attack like the ‘rods from god’. Something that’s launched and, should it hit, has a 100% kill chance. Preferably launched from an ambush to prevent a miss.


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