Surprise Project - Consumption (MegaGlest faction)
🕑 Added 2018-06-16 12:28:25 +0000 UTC And thus it arrives: This is the official announcement for my latest game project, which is now released openly to the public.Consumption is a tech for the RTS game MegaGlest / ZetaGlest, based on modified assets from its MagiTech and MegaPack factions (CC-BY-SA). Currently the tech contains two opposing factions: Humans and Reptiles. As one may easily guess, the humans purpose is to fill the bellies of the lizards... or to avoid that fate depending on who you're playing as or who you ask. While there isn't yet an official backstory, the two factions are categorized as follows:
- Humans: A medieval human establishment fighting to defend themselves from the reptiles. They use priests to recruit people from human settlements found across the map, which can then be trained into workers or warriors. Their first attack units are ground troops such as archers and swordsmen... later on they research ground battle machines, followed by flying contraptions like airships.
- Reptiles: A race of semi-sapient reptiles hunting the humans. The colony starts off with snakes... they eventually evolve into raptors, from which they may further grow into dragons. At each stage of evolution their units are divided between two classes: Warriors who are tasked with fighting, which can be distinguished by their green scales... and harvesters that farm humans and store them inside their stomachs, who can be distinguished from their yellow skin and bloated bellies. They eat people from human settlements found across the map, which they use as a food source and can digest into weak workers or warriors that serve them.
The mod is compatible with any MegaGlest / ZetaGlest map and tileset. Its repository with the instructions can be found on Github... comment below if you have any issues with the installation process and I'll try to help out:
https://github.com/MirceaKitsune/glest_techs_consumption
This game and my other projects were only made possible thanks to your support on Patreon. If you like this and the other things I'm working on, please consider offering even a small contribution if you can.
Comments
Mircea Kitsune
There's only so much animated detail one can easily put into an RTS. Depending on how much effort I'll dedicate to this project, I might create better animations for when humans get eaten or regurgitated. The idle sounds were intended to give a better feel of what's happening in exchange, and I might reduce them if people find that annoying.
Selicia
It's pretty neat. Would be cool if there was more vore interaction or actual animations of prey being eaten/digested. Also the feeder type unit idle sounds are really annoying and can be heard almost anywhere. Might want to just remove or replace the idle sound for them.
Lust3D
Interesting!