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AI'VE GOT SOMETHING TO SAY

🕑 Added 2025-01-30 10:43:54 +0000 UTC

Comments

Paul Rose (Mr Biffo)

Thankfully, much of what I do uses Adobe Firefly, which DOES get permission. I'm going to try harder in future to ONLY use the ones who are trying to be ethical. I do try to look forwards - it's what excites me - even when trading in nostalgia. I mean, while I totally get that teletext was part of Digi's charm for the audience, for me as a creative/graphic designer it was a handicap. I worked with its limitations - weird images worked better than ones trying to look realistic - but it could be frustrating. Oddly, AI is similar because it's so new, and the technology can churn out weird things.

David Walford

Hello, I'm checking in from Team Cnut, because I dislike the popular business model of using other people's work without their permission, then outspending them in court. All my other concerns are negotiable. For transparancy, I have tinkered with AI models, but only to the point where they agree that Sonic the Comic came with cover-mounted full size bottles of gin. Bellston, commenting on an earlier post, eloquently describes the dreamlike aspect of Digi. AI is great at generating vivid, fragile dreams that fall apart just when they might start to make sense, but for me, Digi is also about the continuity. That includes Digi being born on Teletext, which was already unfashionably outdated, and making a virtue of restricted word counts and pixels. An unsatisfying conclusion, but the many thoughtful comments from the creatives in the Digi community suggest that you'll never want for support when making things Luddite-style, and the respectful approaches to disagreement are heartening too. (+1 for the story of Sanja's grandad.)

Paul Rose (Mr Biffo)

Cheers, ears. Yeah, like I've said at length it's a tool, part of the process, that's all. It's just miserable that I finally get the show done in the face of everything - Sanja checked the Patreon exit surveys earlier, and someone cancelled theirs last December in protest that DL2 was taking so long, and left us a shitty message - and I end up damned if I do and damned if I don't.

Chris Bell

I’ve seen all these arguments about the use of AI, and I think whether they have merit or not, they fundamentally misunderstand the fact that without it, much of what you do wouldn’t be possible. It just wouldn’t get made at all. It’s not like you’re a production company with a big budget to spend on artists, animators, and actors that’s simply deciding to save a few quid by using AI. Like you say, with these tools in your kit, you can get the things in your head on screen. Digi humour is such a niche within a niche within a niche, that in this day and age it’s the only way it’ll ever end up on a screen of any kind. Maybe in the 90s on late night Channel 4 you’d have had a chance taken on you, but those kinds of commissioning risks just don’t get taken anymore, as you’ve said in previous posts. I’m all over AI at work and I see the slop you talk about, and what you’ve been doing most assuredly ain’t that. It’s the way it *should* be used. Ideation, iteration, expanding on ideas, improving production standards… that’s what it can be used well for, and you’ve nailed it. Ultimately, any criticism of DL2 for its use of AI is just churlish. It’s unrealistic, rigid thinking, that, like the Luddites, doesn’t recognise that the world has changed and it’s not going back to the way things were before, so we’d better make the best of it. Which is all to say… big, billowing raspberries to ‘em. DL2 is a triumph, and AI or not, it’s unquestionably all you.


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