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Dev Diary 152: Mutate!

🕑 Added 2024-06-09 17:33:48 +0000 UTC

Comments

PJ

I’d really like to see more non-Fallout games out there use SPECIAL. Maybe, one day 😄

Willem Brits

Thanks for the update PJ, I appreciate it. :) I agree with some inspiration from Lionheart as it is a neglected game. The systems of the game and the setting were actually very cool, but of course there just wasn't time for the teams to finish it so it was a broken game with half-deployed systems and balances. Very excited to see and experience these perks and traits in FY! Thanks again for the hard work PJ, very exciting!

PJ

Yes, Lionheart deserves more love than it gets and I thought some of its Perks and Traits could really enhance the gameplay, especially for trying out different strategies. For example, your aim gets better the less health you have (Grace Under Fire). Or, each time someone hits you, they take damage as well (Acid Blood and Skin of Thorns). Crazy and fun!

PJ

Hi Patrik, that’s a cool and useful Perk idea but it cannot be implemented in a simple way. It would require changing the entire dialog system from ground up. Maybe once the game gets near v1.0. I will think about it more though and talk to sfall team. The game currently has a reverse system if you select a Trait called Idiot Savant. You can play as a genius character who talks like an idiot 🤣

JR

Love it that you revisit other games, like Lionheart, and repurpose what's good.

Patrik Joura

So we can see what options in dialogs are there even when we don't play intelligence 1 character. Maybe we can hear some crucial things NPCs would not tell us if they would think we are "normal"

Patrik Joura

And what About this perk: silly genius - the purpous would be that NPCs would start to act to US like we are stupid in dialogs, but we can still choose an option from conversation (in brackets) according to our true intelligence.


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