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RE:Curse 0.94a

🕑 Added 2024-06-30 22:48:21 +0000 UTC

Comments

Troqu

Yeah it started happening at like 15+ base hypno, between that and clever usage of the puppet scroll I got her down a few times before the "gift" event. And then none of the events after triggered.

Gratuitous Love

Hmm about the kitsune event not happening, I'm wondering, do you have a super high hypno stats? The only reason I could think those event not happening when you enslave morgana, is because you'd enslave her so fast you didn't have on of the required event to happens (like if you enslave her in a couple days). Then again enslave her so fast seems impossible without cheating. If you did enslave that fast, note that the bug should be fixed when I post the next hotfix (along with adding the image for spreading corruption)

Gratuitous Love

Thank you! Well there are a couple problem imo with the game loop : -It's not really convenient to use this very gameplay loop if the player isn't looking at the screen most of time. I could try to fix it by making a complicated system in which the player would be able to save and time every single action to make "build order" but then there is the event problem and the improvement of skill that limit how effective it is. Because of that I don't have as much wiggle room as I'd like when balancing the time required to complete the game. So you get this strange mix of a game that's a bit slow like an idle game would be, but you can't really idle. I think it's ok for a game as long as it's not for too long, but I wouldn't want to make a big game with this game mechanic. -It takes a bit too much attention from the player and limit my ability to add other mechanic. I was happy about the paladins attack and the barrier at the end, but I think I would have run out of idea rapidly. What I plan to do for my next game is either : 1)RE:Curse spin of/prequel, basically you'd be playing Kate before and when she find Kaï. And you'd get a more idle core mechanic in the game. The good things with that is that it's easy to produce the core gameplay, and then I could add "sides gameplay" more easily. (For instance a stealth/power mini game first in which she try to brainwash enough coworker without being spoted, then later I could head toward some kind of diplomatic sim or w/e when she try conquer the world etc. So you'd get the core idle mechanic to get ressources/technologies etc, but everytime I want to try something new for gameplay, I could isolate it in its own tab, and link it to the core game with ressource sharing etc. 2)RE:Curse sequel. This would be a stacklands cards game, so the main character would be in it's prison, but you could use mana to use spell to brainwash villager around you, then just like in stackland it would mainly be a game of finding recipies (by trying combination of card (put villager card on tree gives wood, 3 wood + 3 stone + villager would allow you to make a temple. Villager + temple would generate mana card over time etc). And basically it would be a 3 faction fight between the order, Kaï and Kate's company. 3)3D! I really want to try 3D, the big downside is I'd have to learn it first (I tried to install a couple engine and I'm trying to asses how long it would take to make a game in them). But there are a couple of cool stuff with 3D : -Allow different kind of gameplay. -Not necessarily harder in the long run, because yes it's much longer to have a 3D character rigged than to have 2D portrait, but once it's there you don't have redraw it everytime. -I'm more likely to be able to produce some of the art. I'm really bad at drawing, but the thing with 3D is part of the visual appeal is linked to visual effect. And visual effect are less about being precise with your mouse/good in geometry, and more about math. And math, THAT I can do. So I could try to pay someone for 3D models or use pre existing ones and focus on making beautiful spell/effect etc I'm not sure what I'd do, I have a couple idea, but I have to assess how much work they would take. I'll give more info when I post the poll about which next game I should work on. About the cultist event not happening, I'll investigate in a sec.


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