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[Source File] Cesil Outfits

🕑 Added 2019-02-20 09:04:17 +0000 UTC
[Source File] Cesil Outfits

Comments

Simone Spinozzi

i totally agree on the fact that it was interesting.

Zedrin

it's cool, just thought it might be something interesting to share

Simone Spinozzi

I'm sorry i don'nt do animations, i thought there was still a rudimentary skeleton and some inverse kinematics involved, since those fladh animations seemed to suggest something like that by looking at them. Unfortunately... I literally don't know the first thing about opening your clip files, i just said what made sense from an "animation illiterate" standing point. Sorry about that. πŸ˜“

Zedrin

Even then, even/odd would be more for 3D animation than 2D, and would need to be done with controllers, rather than direct animation In 2D if you were to group them together, then that means each pair would follow the same 2D movement, which would result in one leg detaching and flying off in one direction. It'd also mean legs on the far back side would appear in front, along with the legs that actually do need to appear in front. Grouping in 2D animation is far more literal. It's literally "layer batches." Stuff in one group will all be in front / behind stuff in other groups--can't mix and match. (Well you can in some cases but not without great difficulty.)

Simone Spinozzi

Don;t try a contest of cringy dirty mind jokes because i will bring you down to my level and then beat you with "experience". And... Honestly if you have to group legs in a spider body for animation i'd have gone with the even and odd method, since when spider legs move the pattern they use is roughly that. πŸ˜… And yes, i know i'm an idiot since those legs do not move. πŸ˜…πŸ˜…πŸ˜…πŸ€¦


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