UnionFaps
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(12/10/20) Gameplay Poll

🕑 Added 2020-12-10 13:05:14 +0000 UTC

Comments

Bagool

That'd be a fun concept to work with at some point in the game, but it's not a good thing to set up in a game world which will span several towns. I have a few potential areas that will work in though.

Bagool

You raise some good points about the nature of the game and the consequence of gameplay being antithetical to each other, but I think changing the nature of the soreness stat isn't a good idea either. At the moment much of the game is built around the stat, the way marks appear in the minigame, how intense some scenes get, and the pacing of scenes as well. Changing it in all of the associated events would take at least a week of development. Your idea about having reactions for crying is good as well, I could try experimenting with that later on.

Godspeak

I don't think that you should block content from a player due to a stat that increases when the player does what you want them to. It's like getting a game over because you played too well. I'd almost recommend dropping soreness entirely as a mechanic, perhaps only having a binary state of "Has been spanked recently/Has not been spanked recently". A player who has been spanked recently could show residual pinkness on their butt and perhaps have access to new ways to react, such as crying or begging? Then with that single bool value, you could have characters react differently to you depending on whether or not you've been recently spanked, commenting on your tear-stained face or a strange walking pattern. I think this would make your player experience one more about discovery than trial and error and would make your development much easier. :)


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