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Dungeon Design Lessons from Blue Prince

🕑 Added 2025-05-05 15:46:26 +0000 UTC

Comments

William Brandes Stoddard

I feel like you're a pretty good target player for "okay, we don't have to solve this right now, we can think about it between now and next session and come back" -- so that no one has to sit and twiddle thumbs for any real length of time.

Geoffrey Fortier

I probably fall a lot more firmly into the "Puzzles Provide Extra Stuff" and "Puzzles Fast Track or Enrich Existing Stuff" camp these days, and I don't think I'm super rare in that regard among modern gamers (TTRP, LARP, etc). But even when a particular puzzle or puzzle approach do not appeal to me personally, I actually enjoy seeing other people enjoy them (as long as it doesn't turn in to "sit around and twiddle thumbs until the chosen one solves it", grin).


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