FM3D
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BLENDER TUTORIAL - Checking the Orientation of Normals in the 3D Viewport with Face Orientation
🕑 Added 2024-04-07 16:23:07 +0000 UTCFree PDF --- feel free to share it!
Text version of a videotutorial published on my Youtube channel.
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The PDF is free; feel free to share it!
To correctly check the orientation of the Normals, activate the Face Orientation option in the Viewport Overlay menu of the 3D Viewport.
If a face is oriented towards the camera, then it will appear in blue...