UnionFaps
Zolvatory from patreon
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Update Post - 27/04/20

🕑 Added 2020-04-27 00:28:55 +0000 UTC

Comments

Thanks for your questions! - The game will get more difficult the higher your arousal is, yes! There are different ways we want to try and implement it, so any ideas we could try out as well are obviously welcome. I liked the idea of your mistakes actually mattering in a sense (like making the game much more difficult), so that's definitely something you can expect down the line, if not in the alpha. At the same time, there are obviously people who don't necessarily like this feeling and we are planning to implement a solution to that as well! The game will operate with save points and the path from one to another should always feel dangerous, at least when it is still uncharted territory. - That's certainly noted down now as a possible concept! It's as much of an issue in gameplay as it is for writing that actually makes sense in the world we want to create. I had something similar to your idea, but definitely not the last part of it - "Each time you defeat an enemy of that type this malus reduces". That's actually a great idea. When we get to finding good ways to tackle this particular issue, we'll definitely take your idea into consideration!

Random Guy

I meant to post this weeks ago: - Will the game get harder the lower your health is / higher your arousal is? E.g. the input string to escape a grap of an enemy becomes longer / faster or the grap dealing more damage? Maybe it is just me, but I love it when a couple of mistakes can spiral out of control fast. - If I remember correctly you were looking for suggestions what should happen if you "die" as the game will not have a true Game Over: What about giving the type of enemy that defeated you bonus damage on their arousal for each time they defeat you? So losing to one type of enemy too often lead them to practially one-shooting you. Each time you defeat an enemy of that type this malus reduces.


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