DAR updated :)
🕑 Added 2023-01-09 15:42:22 +0000 UTCHappy to hear DAR has just been updated (glad to know Felisky's alive - we've all been worried), also happy to hear that Felisky considers releasing sources - no matter how messy the code is, it's always good to share! We're all learning from each other, and improving.
This changes nothing for OAR - as it's not supposed to just be an updated DAR but people want more conditions, an API, an ingame configuration menu etc.
It's honestly better as I don't have to rush to the first release because people on 1.6.640 can now just use DAR.
I'll try to finish up the mod page and post the Animation Queue Fix on the Nexus today, it seems that it works fine for everyone after that multithreading fix.
Comments
I'm on the GOG version. Your mod really made it so I saved a bunch of time and energy. Honestly, I've always had problems with DAR although it worked, it wasn't all that special. OAR has been fluid and damn-near flawless for doing all the things I have needed.
Altman Min
I won't use DAR because your plugin performanced better.
Matthieu
Those timings... you deserved some more patreonsupports to jump in here...
BlackDragonFPV
Now I might make an MO2 instance for 640
BlackDragonFPV
Team OAR Here to say thanks.
Amazing. Became a patron when i heard about the DAR patch - was delighted to see OAR, and its great to see its progress in real time!
Thank you for continuing your progress. I'm still using OAR.
ThatSauce
Now to continue ushering in a new era of animation mods.
Sonderbain
I'll definitely make the switch. I've been hoping for an alternative to dar for quite a while now. Happy to see you are putting it together!
Artorias
Fair I'll stick to using this why? because you made true directional movement and precision which are probably some of the best game hacks this game has seen and I am keen to see what you will do next plus the functionality of this so far is flawless on 1.6.353 literally no errors yet with MCO and TK DODGE RE feels oddly more responsive