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Dynamic Collision Adjustment test

🕑 Added 2022-08-25 20:03:01 +0000 UTC

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Hm, I think Microsoft Edge complains about downloading .dll files. I've packed it into an archive now.

Lusir30

cant download dll

Ell

Right, that makes sense! Thanks for the detailed answer :)

It's just a multiplier in the MCM. The default 0.75 seems to fit the character's max height during sneaking movement (the idle pose is a bit lower) Replacing the collision shape every frame would be a bad idea performance-wise, so anything very dynamic like detecting the character's true height isn't really an option. I'm pretty sure nobody would even notice any difference, anyway. Also you wouldn't really want the collision to change too much, it'd be very annoying in places where you barely fit (animation causing your head to reach too high and stopping your movement, etc)

Ell

Does this use the skeleton to detect collision height like Precision, or is it a more rudimental modifier based on if you're swimming/sneaking/etc?


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