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Precision 0.5.2

🕑 Added 2022-07-25 00:32:22 +0000 UTC

Comments

It still sounds extremely weird, I suppose that mod somehow added additional AoE damage to two handed attacks? Anyway glad it's fine now.

Yes I'm using the latest from nexus. Everything on precision mod settings is turned on. Yes I found the culprit. Another mod that had setting regarding two handed "hit range" for some reason it nulified settings from Your mod.

Not sure why you're commenting on this post in particular, for an outdated version of the mod. You're using the most recent one from the Nexus I hope? There's a setting (enabled by default) that disables attack collision with non-hostile actors while in combat. But even without the setting, enemies don't deal damage when hitting their allies, the game filters NPC friendly fire out. What you're describing is way off the actual game behavior, you must have some mod that enables friendly fire for NPCs, as well as have the non-hostile attack collision filter disabled in Precision's MCM.

Love the mod so far but one thing that bother me is how AI is reacting to those changes. For example when I tested it fighting guards in riften they went with standard behaviour of group spamming attacks on me. This caused them to kill each other instead of me. Especially noticable with 2 handed wielders. They can take down 3 allies next to them in 2-3 swings. Do You have any knowledge of AI awarness about hitboxes of opponents and allies around them?

Pyromen2

okay, thanks for the answer! I will go on a problem search

I don't know either. Right now, aside from the crashes I've fixed in 1.0.2, the remaining ones seem to be caused by something else (bad meshes? idk) interacting badly with Precision.

Pyromen2

I am a little confused! When I install this mod, I get a CTD when I load my save game and the crash log shows me dyndolod and building problems. When I uninstall it everything works again

Hmm I don't think so. If it's *any* source, then that pretty much confirms it can't be Precision. I don't do anything related to *all* damage, all I'm doing is skipping the vanilla attack functionality and adding my own. Persisting across saves is another red flag as there's nothing that I'm doing that can persist. The teammate ignore settings as well as the iframe ones just skip the Precision attack collisions, not *all* damage or anything like that.

someusernameiguess

Ever since updating first to this version and then to version 1.0 on Nexus, I'm encountering an issue where basically my character will randomly cease to be able to take health damage from any source (while they can still damage enemies normally). Whenever this occurs, it seems to be persistent across saves (that is, reloading the game does not fix it) with going back to an earlier save being the only solution. I've ensured that god mod is NOT enabled, when this happens. Could this possibly have something to do with some kind of weird interaction as far as the follower / teammate attack collision settings, or the jump iframe settings, you think?

Thanks!

Same, I'm using the vanilla combat and this mod is enought to completely renew it such an amazing mod! love your content btw <3

Infinity

theres a bug with the recoil,if you hit a wall and sheath during the impact you lose control of player

This is the sickest mod I've played for Skyrim, it completely tranforms the combat, v5.2 is amazing, great work.

Obviously :P

huang Billy

conflict with recoil on objects lol

Do you have a crash log? First time I heard of a conflict with those mods

Check the readme, I'm working on better documentation atm. Collision_AttackStart should be at 0, Collision_Add needs a node(bone name) payload like Collision_Add.node(WEAPON)

noah borg

hellooooo! im trying to use this with Adris mods (abr, impactful blocking, project impact etc) but for some reason this mod is causing my game to crash and idk why? I dont feel like ive installed it wrong. Thanks!

Yeah, I'll hopefully focus on it soon-ish. Gotta port the incoming projectile indicators to TrueHUD, I feel like they turned out really nice and I've just left them lying around for like... 9 months now? :(

I'm not really up to speed with actually playtesting other mods, I hope any mods go well with Precision :P If you're aiming for a modern, Elden Ring-ish feel then MCO with any movesets you like should be good. SCAR for the enemy AI and Valhalla Combat sound good but I haven't personally tested them. On the other hand vanilla first person, or CGO should work well too. Maybe check out Mern's videos about combat mods?

someusernameiguess

Any plans to update your old Projectiles mod for AE at any point?

xLegionx

Hello. I have a question! First of all I love this mod so much! What combat mods would anyone recommend that would go well with precision whether they be patreon mods or nexus mods.


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