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Open Animation Replacer Released!

🕑 Added 2023-06-01 14:20:37 +0000 UTC

Comments

It's a pretty good idea, but I think it's a bit too late for a change like this. At this point it'd complicate things significantly and make them less clear.

Hi again Ersh! I was wondering if it would be possible to add a base priority on the replacer mod config such that if it exists, the priority indicated in each submod config will be an offset instead to that base priority. So, for example, I have a mod called Random Idles, with a base priority of 1500 in the config file, and a submod config with a priority of 2, 3, and so on. The actual priority of the submods will be 1502, 1503, etc. respectively. It allows for easy management of priority. Just a suggestion tho and if you think it's a hassle, please don't do it :)

Yeah I want to make it as flexible as possible. It's going to be a full rewrite.

Lukas Lindström

Nice work Ersh! Please please if DMCO is going to use the dodge framework, could you make it possible to bind both dodge styles to separate buttons? One button for step dodge and one for roll dodge.

Hiya Ersh, been experimenting with the new conditions for a while and I'm trying to find IsActorValuePercentageLessThan which you've indicated in your nexus description that it was replaced by CompareValues but there are no options for the percentage of actor value. The current workaround is using the math plugin (value < maxvalue*0.20 for IsActorValuePercentageLessThan(value, 0.2). Is this how we are supposed to convert the original DAR condition? Edit: Woops! Nevermind, it's on actor value subtype. In the dropdown on the actor value tab

Ele Gig

Congrats on 1.0!

Congratulations!


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