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Open Animation Replacer 0.8.0

🕑 Added 2023-04-23 06:32:38 +0000 UTC

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No it's absolutely not normal, that's horribly slow. Thing is, that process is entirely done by the game, I just queue up the animations - so it should be the same speed as with DAR. My Animation Queue Fix on the Nexus should speed it up for both OAR and DAR. Aside from that, it's probably related to the speed of your disk and CPU.

Mahbod Morshedi

Hi, I've been using OAR for a while now, and the animation loading is taking about 12 min (for the yellow bar at the corner to complete and do its thing). Is this normal? I have about 10000 animations.

I'm using the vanilla game function there; I think DAR does too. The condition will remain like that by default (it should, I want 100% parity with DAR for legacy mods) but I can add a toggle inside that condition that could be set in OAR's config to change its behavior so it only checks active magic effects.

Ricardo Evans

Hello Ersh, I find out that the HasMagicEffect condition of DAR calculates all magic effects instead of only active magic effects. Is it also the behavior of OAR?

Would't the config file conflict as the folders get merged into one folder by MO2? There's no way around this with DAR's structure; however OAR's structure lets you name folders however you want, and define priority in the config file.

someusernameiguess

General question: how does OAR handle the case of a first person animation pack having the same folder number somewhere as a third person animation pack that's also being loaded? In that case there are no loose file conflicts whatsoever in like MO2 obviously. Looking at DAR's page it doesn't seem to have ever been clear about what it did for that, so I was just kind of wondering for OAR at least.

Yep, in SKSE/Plugins. If you're using Mod Organizer, then it's probably in the overwrite folder as it's generated on first launch.

Yukavii

Hey, where is the .ini supposed to be stored? I can't find it in the skse/plugins I'd like to change the keybind for the GUI if possible :)

Good idea, but it might be very tricky to do with ImGui.

TKCen

Working great, minor UX improvement request if possible: Clicking on the anim log entries of recent animation should open the matching mod.

It worked correctly in the previous version, right? Doesn't happen to me, but I changed related stuff in this update so I'll probably have to take a look at it again.

Good point, I forgot to look into that. I'll see what can be done.

tridbee

Hello, I have a problem with the GUI. After I close the GUI by either using the hotkey or click the close button on GUI, the menu disappeared but I did not regain any of my game's controls, forcing me to close the game.

Cederien

That Duplicate filtering is a genius development! One question though, the editors font and buttons are painfully small, any way to increase them. (Got the same with the ENB editor, but I rarely mess with that one. I'm getting the impression I will soon spend a good amount of time with the OAR Editor and that would be painfull for my old eyes.)

Pardon the noob question. But which json files? Where? How are they created and what should I delete?


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