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Ersh from patreon
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Open Animation Replacer 0.7.0

🕑 Added 2023-04-04 22:41:47 +0000 UTC

Comments

They're read correctly, you don't need to port anything. Afterwards you can even edit them through the ingame menu. The next update will unfortunately break the current .json configs because I had to change some stuff.

Mahbod Morshedi

Hi, I am new to this if I may ask a naive question: How does the backwards compatibility work? DAR animations ("_condtions") accepted as they are, or are they all have to be converted to .json? i.e. can I just install OAR and untick DAR and play as it is or do I have to port all my animations?

wait for public release ,wait MCO update

Hmm yeah, it's possible that I messed up some of the new logic. What are the animations you're seeing that happen to? I'm now saving the random seed per active animation clip generator, which should work correctly, so something's not right.

someusernameiguess

It seems like the result of Random gets stuck in some cases, I am seeing animatons get repeated like 5 to 6 or more times in a row despite there being like 8 to 10 ordered folders with proper random conditions, in a way that never occurred with DAR as far as I can recall.

I'm not sure this will make sense in your example - the interruptible functionality just causes the conditions to be continuously re-evaluated and the animation will be immediately replaced when it should be. It won't do anything special for any other situation. Regardless, you can find any DAR mod as a submod in the legacy mod inside the UI - the name will just be the actual folder name - you can turn on "user mode" toggle to turn on editing - and you can toggle "interruptible" there, and save the config. This essentially converts the DAR mod to the new format, although technically they're all in the new format already after loading, just with default values for all the new stuff.

Hiya Ersh. Wanted to ask if there's any example to make an animation interruptible? I reckon it would be useful in combination with sprint running fix since it has issues with animation changing while running and sheathing. Would it be possible to make an animation interruptible using the old format or do I need to convert it to the new format first?


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