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Open Animation Replacer 0.6.1

🕑 Added 2023-03-28 03:13:16 +0000 UTC

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It was reported back on version 0.2. Here is my two cents on it the hope it might be useful to Ersh. I have the same bug at times (ctd with no crash log). But for me it seems to be random. At least I cannot reproduce it like you, tridbee (dismount in exterior cell, enter interior cell, mount again in exterior cell and crash). Mine seems to happen when I left the horse a "long" time before trying to mount it again. I'm still not sure that OAR is the cause. Still, with DAR it doesn't happen, so...

tridbee

Not sure if this bug has been reported already. If you mounted a horse then dismount it to get into an interior cell, when you're back out in the exterior cell and try to mount the same horse, it will always result in a CTD. NetScriptFramework did not produce any crash log for this particular crash so I don't know what else can be used to diagnose problem with.

although DAR does tell me my animations are over 16k, might also be an issue with that i guess

Not sure if its just a problem on my side but when using OAR, my character seems to be stuck in a floating sit idle and keeps on repeating front flips, walking animation also ends up stuck in the same floating sit idle... but when i swap back to DAR, the problem doesn't seem to appear, not really sure what could be causing this though

use 0.6.1

Upgrading from 0.50 to 0.60 and experiencing occasional t-pose

Yes, in my case all the idles have the random condition. Furthermore, I tested with a mod which randomize block animations and the t-posing occurs there also. So you might be right about the random condition being the cause. Anymay, disabling the hook animation manager works. And enabling the loading of behaviors in main menu get rid of the initial t-posing on first loading the character.

Actually! Do all the affected idles have the Random condition? That could be a reason!


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