UnionFaps
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Open Animation Replacer 0.5.1

🕑 Added 2023-03-20 05:46:52 +0000 UTC

Comments

Yeah I'm aware. I've found the issue already, I'll try to have an update out soon.

chto_kami

im not sure why but this broke horse mount anims for me, i tried with DAR and it works fine, but with OAR, the horse mount anim doesnt play, also as a note i have 0 animation mods installed to affect this

Nah, the following should be correct: { "condition": "IsEquippedLeftHasKeyword", "enabled": true, "negated": false, "keyword": { "editorID": "AnimCndSp" } } Why not use the ingame editor though? It's much easier rather than manually editing the .json, and is the intended way which is why I didn't really document anything about the json structure itself - there's no need.

vai1lyn

Hey :) I'm in the process of porting my entire DAR collection to OAR's scheme. I have a few conditions which uses a string for keyword selection. F.i. 'IsEquippedLeftHasKeyword("AnimCndSp")'. Is the following translation correct? ' { "condition": "IsEquippedLeftHasKeyword", "enabled": true, "negated": false, "stringValue": { "value": "AnimCndSp" } } ' Thanks :D

SirMcDust

I just switched from DAR to OAR as the current version of DAR has this issue where an animation doesn't load on the first use (usually works afterwards). Technically for combat it didn't bother me too much but it also broke any Ostim related mods as the first scene would lock me in and I usually couldn't quit the scene anymore forcing me to restart the game (which then also meant the bug started again)


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