Dev Progress!
🕑 Added 2021-09-06 11:48:41 +0000 UTCHello guys and anti-guys, Shine here and I want to share latest game changelog!
A lot of disgusting bugs fixed and a̶d̶d̶e̶d̶ ̶s̶o̶m̶e̶ ̶n̶e̶w̶ game now looks much better.
Preview video (Will be process to 1080 after some time)
- Changelog:
-Looting system updated. Looting process is now instant.
-Added "close" sound for lootable metal box.
-Added looting sounds for zombies.
-Fixed bug where looting a dead body with one or more looted items returned that items to dead body loot pool.
-Added global pause function to music handler. Game sounds will be paused when the game is paused.
-Added 3D audio source for lootable objects.
-Added sounds for pause/resume game.
-Character interaction system improved.
-Characters will not talk about quests if quest state doesn't allow it.
-Characters now have "continue" state for dialogue, if your choice will reset the dialogue, character will not meet you with they default message.
-Adriano redesigned for new character system.
-Updated Adriano's house loading logic, fixed bug where Adriano's references to objects in memory can't be loaded because Adriano disabled by default.
-Added dialogue exit lock for Unfinished dialogues.
-Charlotte dialogues updated with new improvements.
-Added Adriano starting dialogue with game logic.
[Exp queue algorithm updated]
-Exp will be queue in dialogues and will be given when conversation finished.
-Added queue order for each type of exp: Survival Exp -> Reputation -> Lust. Exp of each type will be given in turn at a certain interval if received.
-Lust is now calculate during dialogue depend on player's choices.
-Lust handle mechanic removed from dialogue tree and added to choice button event.
-Added dynamic Take/Finish quest logic for dialogue tree. Desired quest will be determined by quest state.
-Added dialogue for Adriano leading to the quest to kill monsters.
-Fixed bug where initial tracked quest can't be marked in a journal on new game start.
-Added quest state to characters, if you take/finish quest from this character, their state will be changed.
-Quests now determine which character can issues them.
-Added quest marker position to quest Goal instance. Quests with multiple goals will be update quest marker position to current goal target position.
-Fixed bugs in quest initialization logic (completed quest displays like in progress quest, bugs with quest marker position after loading etc).
-Fixed bug where girl's hair shader renders the completely transparent hair tail if hair tail in front of main hair (camera view).
-Fixed bug when some base camp environment objects were not shootable.
-Updated rifle reloading animation (Still bad, not completed).
-Fixed bug where dialogue tree couldn't open a dialogue and displayed solid window.
-Added dialogue for Adriano after shooting training.
-Added shooting training quest skip choices.
-Added CharacterData struct for handling dynamic characters state.
-Characters data added to save system.
-Fixed bug where Charlotte couldn't talk about quests when "A new beginning" quest finished.
-Fixed bug where Adriano couldn't talk about job after loading saved game.
-Fixed bug where after disable track a quest the quest still marked like tracked.
-Added stop quest tracking by click on tracked quest in journal.
-Added quest marker hide while interact with characters.
-Fixed bug where body sliders position in customization menu is weird.
-Fixed bug where some clothes react on breast size change without a cloth on the chest.
-Improved motion amplitude for retreat skill for more realistic acrobatic jump.
-Changed movement vector for retreat skill from -camera point direction to direction of monster who grabbed the girl.
-Removed run lock in the houses, Caroline can run, but can't sprint.
-Shooting mechanic updated from physical bullets to raycast for 100% accuracy and correct close target.
-Bullet trail updated for new shooting mechanic.
-Fixed bug with zombie head collider physics where rising zombie were immune to damage.
-Shotgun fire mechanic updated for new shooting system, shotgun now works perfect.
-Added bullet spreading for weapon.
-Added real-time weapon behavior update if weapon data changed.
-Weapon Data ready for weapon upgrade system.
Comments
Mirey
hi iam new here where can i download the game?
Opportunity
В моем коментарии был ответ, прогнозируймая дата релиза это конец сентября
VirusLTU
when coming
6개월...
Shine
I'm try at the end of this month.
Opportunity
Keep it up, I'm really looking forward to the release of the new version! Is there any information about a possible release date?
VirusLTU
hi it's gonna be night and day cycle on night zombie much stronger on day not
Stay focus man
gtx1st
亲爱的作者!本月会出测试版吗?如果不出,大概还要等多久?
Shine
Hello, I have only patreon and subscribestar right now.
gtx1st
亲爱的作者!我非常喜欢你的游戏,你的游戏有考虑过上架STEAM吗??
Rex
Когда автор покажет свою работу и даст попробовать?
in do
awesome work
媳妇换糖糖 拿着
How long will the next update take?
when will the new version come out? ^^
ChipsMan666
god job