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Too Much Light v0.4b (Maximum)

🕑 Added 2021-03-26 18:08:20 +0000 UTC

Comments

Nickola Livanov

And the game is to hard, let it more easy for us. Please =)

Nickola Livanov

Would be nice if you made a possibility of edition the other parts of Caroline's body, how his butt and thighs. She is already beautiful, and I think that it s would be even more beautiful. I notice when I'm gaming, if I use the option to save and exit, when I came back to the game I have loose all my items. I don't know if it is a bug, but I'm noticing.

Magos Delar

I just got some morbid ideas about story background: In the beginning, I wanted the zombies to drop money, so that I can buy ammo. But on the hindsight, it doesn't make much sense. First, even if a post-apocalyptic colony has currency, it's unlikely to continue using dollars or yen or what. Otherwise, someone happened to loot an abandon bank would cause a serious inflation in the colony. Second, why would a zombie dog drop dollars? And the zombies themselves, apparently they discarded all their clothes, how did they bring dollars with them? Recall that in the early days of human, some civilizations may choose to use trophies as currency. Once we accepted this background setting, everything make sense. When you hunt down a zombie, or zombie dog, it drops its "GUN". It's widely available, it has a stable yield, it reflex actual contribution to the colony. And it's sex-related. Just perfect for the currency of a zombie-themed hentai game. You can also let higher-tier zombies that drop better "guns". Starting with dried "guns", then thick "guns", glowing "guns", twisting "guns". You know, all sorts of crazy stuff. It will naturally modulate the progression through the "tech tree": you can buy basic supply like ammo with the lowest level "guns". Defeating strong zombies gives you the second tier "gun", which unlocks rifles. And you can gradually add flamethrower, sniper rifles, rockets that can only be bought with higher and higher level "guns". In addition, maybe you can allow players to exchange high-level "guns" for low-level "guns", so that we don't need to farm low-level enemies to buy ammo. It just makes so much sense…


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