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Patreon Early Access - Dev Diary: Episode 1

🕑 Added 2020-03-01 06:10:43 +0000 UTC
Patreon Early Access - Dev Diary: Episode 1

Comments

Meant to make a new paragraph and not end that post XD. Anyway enhancing the core mechanics with a fantasy flare sounds like a great idea. I am sure you and your team have some great ideas, but I will throw in my two bits here. I would recommend looking into new ways to control and develop your dynasty using your new fantasy systems. A lot of how characters come out is based on breeding for traits. You addressed tweaking that to improve chances on a scale of some sort which is great. Maybe a feature of a fantasy element could involve further boosting those chances of your firstborn inheriting your traits at a cost of lower future fertility? Just spit balling there, but something like that would give incentive to dive into the new content of the mod while maintaining balance and hopefully preventing you from having to play the murder game in the case of primogeniture. The next major element of game play is the claims system. Again finding a way to work in the fantasy content to find new ways to establish claims or at least enhance the chances. Perhaps offering fantasy boons to coerce others to become your vassal is an idea as well. Enhance the core and polish to a fantasy flavored shine. I'm sure whatever you come up with will be enjoyable and well balanced. If your half as quick as talk I know it will be lol.

I have only recently discovered CK2 a few months ago. I knew it was around for a long time, but I tend to do be pretty reluctant to pick up new games. Mostly because I am a snob at this point and have honed in on a pretty specific genre and quality preference over the last twenty years I've been gaming. Now CK2 is definitely unique in the grand strategy genre because the focus is on dynasty instead of nation.

Ser Masquerade

I think that dragon slaying event, the one where someone tells you and than you just kind of say "sure theres a dragon I believe you" the option where you "slay" it maybe add a small chance that there is a real dragon that you have to fight

Suspicious Individual

One thing that I always thought would be fun would be the ability to start epidemics (Perhaps as a society head and using a ritual meter that acts like the legend bar) It would be really interesting to to maybe make all provinces in a region (Realm, de Jure kingdom / empire) gain something like -20% disease resistance for 5 years to cripple them. Don't know if that would be to ham-handed even with hidden reductions for the "Count Bumfuck" level of ignorance but it is a fun idea I've always had for a more subtle form of power projection. (Plus for balance it is probably preferable to not cause too much disease to your neighbours for risk of it spreading and may be better for large-scale distant foes such as in a great holy war)

I love that you implemented genetics2.0 like system into the mod that uses your traits. My suggestion would be to have fantasy events for giant and maybe dwarf traits.

On one hand gameplay wise the inheritance is annoying but on the other I like how ck2 has a kind of Regression to the mean like we see in real life between two smart parents


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