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Quicksay: The Ultimate Ultimate

🕑 Added 2023-11-10 14:44:16 +0000 UTC

Comments

Colton Royle

Perhaps we're on our way there. I have a hard time taking games too seriously, I'm more of a book reader, and so I always approach this idea with the question, "What is a game that people can play and still like 100 years from now?" Granted, we don't even have the opportunity for that yet. But my favorite book is "Moby-Dick" precisely because of its variety of readings. Will gaming ever get to the point where we've settled on fidelity to achieve this kind of archival "literary canon?" I don't know. The technology of text itself took centuries before a common grammar was established. Paragraphs, punctuation, rhythm. This might be the case with gaming as well. The interesting part for us, as you have explored, is what exactly the "grammar" of gaming is, or ought to be? We get to play around with form a great deal more, in my eyes, than "contemporary authors" of gaming in the future will. In that sense, gaming is fun to speculate on far more than literature.

SteveReen

I always appreciate your way of considering the very long term future of games, I don't see that elsewhere much. And the point about live service games and the increasing development times between entries in a series is one I hadn't considered, definitely interesting to think about.


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