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Quicksay: Relatively Straightforward

🕑 Added 2023-08-25 13:29:38 +0000 UTC

Comments

tatsudon

There is another aspect of movement in modern shooters that is "technically limited". I personally don't like sprint in games, but it is prevalent nowadays. And most often you can only sprint forward, which makes sense, but is so limiting. Case in point is Titanfall 2. Max speed is naturally the most desirable and most enjoyable, so I had to learn the lesson you described back there. Always look in the desired direction, otherwise you are as good as standing still.

SteveReen

Liking these smaller blog posts so far. I really loved Neon White, I think I got something like half of the red medals before I became occupied with other things and stopped. Would be cool to go back to it and go for the rest sometime. The vector combining issue (without normalization) described here is something I started calling "square root of 2 syndrome" haha. I know GoldenEye has that issue which is why in speedruns of that game people are always running diagonally.


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