UnionFaps
Octopussy from patreon
Octopussy patreon

Announcement of the development of a new game

🕑 Added 2017-03-31 02:01:17 +0000 UTC
Announcement of the development of a new game

Comments

richard

but it was posted march 31 at 6:34pm -_- ....you sir owe octo 1 apology

Octopussy

Tower was creating by only me, Lorain creating by full Octa team, also how I write - my guys can't work in flash, only I'm can, so I still work on Tower final, and my team working on Lorain, so, in any case we can only create both games in the same time

Nes27

what about rpg like pegasus knight X 2? is that possible?

Nes27

from the links this new game looks promising :D

Skelaturi

new month new payment cycle. Knew it was not going to be today/yesterday like he said. I'm out

Josh

I dont mind new games, but I hope you guys finish the Tower

Kid Helios

will the tower game be finished before you start on this? if not im gone

Criteren

Shieet people are being quite cynical, i for one think it looks promising.

Skelaturi

Be honest the tower update is not going to be today, your doing it tomorrow so you get a nother month of pledges. Dare you to proof me wrong.

Pretty Nice Girl ! :O

Silver Woof

Everything you've done up to this point has been great! It's ok if you aren't making things very fast, quality is most important ^.^

Just Cube

After looking at these concepts, I remembered Xenotake. Similar design of the character and monsters. There was quite ordinary, but at the same time a detailed story. The only drawback, no matter how carefully you go through the game, you still fuck on the plot :) (my whims) Quite interestingly, how will the combat system be put here? From what I see, I already like this game

Genickzwirbler

Hm. Bestiality/Monster rape or even the whole female protagonist setting (which always include these things) is not my thing or am I just tired to see it so often. Anyway I'm out I wish you the best of luck and I'm glad to see that you actually delivered.

Octopussy

Sliding mechanic already was planned from start, 2 years ago x) Yes, here will be secret areas, they always should be in platformers of action-rpg type)) How you imagine platformer of this type without secret and hard to get areas?)) Of course all this things was already planned ;)

Octopussy

This map is just a this game world concept, how you can see some rooms looks bigger and some looks smaller than they should be, final map will be compared from many items, objects monsters and etc., and at first I want make that all locations will hold player in action, to prevent boring :) Also it will be able by active abilities of Lora, which was you will see in the game, or I can tell it to you in PM if you want spoilers ;p

Sigrid

Yep i agree be carefull about te sliding mechanic the moust important thing you have to get right is the movment, it has to feel responsive so that when we fail we fail kuz of us not kuz the controls are bad Also some things that work well in a platformer are secret areas, thous can be done ussually by makeing it dificult to jump there(kuz of map design, not bad controls) or "fake" walls

Nathan

From looking at the map I will warn you first off that if the jumping isn't spot on and same with the landings then the platforming (even though you don't have many places for it planned) will cause annoyance to people. A way to get around it is to have no sliding unless on specific tiles and a possible system where if you miss platform just barely you hang on to edge but you sacrifice something to get on top again. Also if you do that then you could have the sacrifice be enemy come and do unique animation as they try to rape you but they struggle to do it while your hanging off side and so gradually pull you up on top towards end of animation. Just my thoughts to add on to where seems like a good plan.


More Creators