Unity Shader Graph - Shield VFX Project
🕑 Added 2019-10-03 18:34:07 +0000 UTCThis package includes:
-Scene
-2 Shield Shaders
-2 Shield and 2 Ripple effects Prefabs
-1 Radioactive Projectile, Impact and Muzzle
-Scripts
Update 1.2 (10/11/20):
-Added entire project in 2020.1.11 URP
Update 1.1 (23/09/20):
-Added entire project in 2019.1 HDRP
NOTE: Please let me know if there is any problem with the package, so I can fix it.
Enjoy!
Comments
is it work on 2020.3 HDRP??
Hi, Thanks for this is a nice tutorial. I tried to implement this in my project and I have a couple of questions:(unity 2020.3.3f1, Universal RedlinePipeline) 1- For some reason, my sphere mask doesn't work and it is just empty sphere without any visualization.(Orange effect which happens by setting the radius) 2- how can I make a shield as an instance that runs all the time and also set the position it to a specific position?( such as around an object). Now it starts randomly create an instance after a time and put it in a random position.