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Gabriel Aguiar Prod. from patreon
Gabriel Aguiar Prod. patreon

Unity VFX Graph - Weapon Effects Project

🕑 Added 2020-05-06 15:10:45 +0000 UTC
Unity VFX Graph - Weapon Effects Project

Comments

A good question lol It's probably possible, but with all the work I had to do, I wasn't able to find a solution in such a short time. Now that I think about I think there's a simple solution, not pretty, but simple. Make the particles completely faded at 75% of their lifetime, leaving some time for the trails to fade slowly. Didn't test it, just thinking out loud. So yeah it's just theory.

Thanks man, glad you like it!

For trails, is there a better way to end them? Currently, they look like going behind an invisible curtain. Maybe if there were a way to set lifetime of the trail particle to inherit the "remaining" lifetime of the source particles instead of the full lifetime.

Great stuff. Really liked how you combined multiple techniques in one video.


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