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WARFAREMACHINE from patreon
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End of race packs? How interested are in my OCs?

🕑 Added 2021-05-25 06:11:45 +0000 UTC

Comments

Peter West

Off the top of my head, my biggest problem has always been fitting clothes on other models. I can always scale the body parts after, but sometimes they don't have the proper bones. Goats and cows have similar facial structures and certain body parts (cloven hooves). When it comes to the other species, making one character is a lot more efficient with time than a whole race set. Working on this stuff alone is a big undertaking, but you do it with finesse. Perhaps you need a team. Push out content faster? Just a thought. As always, blessings Warfare様.

Smoaer

The year of the OCs sounds really fun.

Though the race packs do have a tremendous amount of utility, the amount of time and effort they take up in the production schedule will create a bigger and bigger problem as your models get more and more complex. And on top of the issues you presented, making "generic" models all of the time can be a very.....un-inspiring experience. Motivation is VERY important in 3d production due to how time consuming and effort intensive it can become. You need to have a strong internal reason to push forward, especially when you're working solo with limited resources. If you get stuck in a position where you feel like you're just working through checklists and mass producing generic items, it becomes very easy to get discouraged and burned out. Add the fact that there are so many other areas of 3d that you're interested in experimenting with (rendering, rigging, etc), and the whole universe that drives your character designs that's just begging to get fleshed out, and you have a recipe for a potential motivation crash down the line. I guess what I'm trying to say is that working in a way that lines up your internal motivations and long term artistic goals is perhaps more important than becoming the best "3d anthro template printer" in the community. So my advice in this context; While the race packs definitely have utility (as you have pointed out), it might be best to limit the impact they have on your workload to one pack a year at most. MAYBE two if you're 100% confident that they won't be nearly as large as the goat pack. And after that, focus more on using the packs you have to speed up a batch of OCs within that year. Speaking of which, the "freebie" characters like Asriel or Yen that are made alongside the packs could perhaps be approached differently. If you make an OC or existing character along with the pack, that model should perhaps become the next month's patreon reward. That way you are maintaining the benefit of having the packs speed up your workflow, rather than having them actually CREATE more work within that month. The Goat pack honestly feels like 3 months worth of patreon rewards rolled into one, and while the dedication to that kind of output is extremely impressive, it should never come at the cost of pushing you into burnout.

Severalbaps

Do whatever you want. Either way, I get more hot models to play with!

Kalek Nelson

I actually run all the models through a fbx conversion before using them. I keep having problems with fbx files converted from other users, so typically I need to do them myself. Personally I like the Idea of you doing more of your OCs for two reasons. you tend to have a wider variety of designs when you do an OC, and two. Converting 1 OC rather than setting up files for an entire pack is way easier on me. I do still like the whole Hazard core line you've got going, and I wouldn't mind seeing more in the future, but I don't really mind in fact encourage the Idea of them being fewer and further between. Especially considering that there's a laundry list of popular characters, that I'd still like to see your take on. I'm just a quiet supporter haven't even posted any of the work I've done with your models yet, is it is fine if you just Ignore my opinion.


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